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A comic book also called comic magazine or simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialog contained in word balloons emblematic of the comics art form.
The global market for Comic Book is estimated to increase from US$ 11520 million in 2021 to reach US$ 18950 million by 2028, exhibiting a CAGR of 7.4% during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
Global key players of comic book include Naver Corporation, Shueisha, Kakao Page, Shogakukan, The Walt Disney Company, etc. Top five players occupy for a share about 39%. Asia-Pacific is the largest market, with a share about 79%, followed by North America and Europe, with share 11% and 8%, separately.
Report Coverage
This latest report provides a deep insight into the global Comic Book market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Comic Book market, with both quantitative and qualitative data, to help readers understand how the Comic Book market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Comic Book market and forecasts the market size by Type (Physical Comic Book and Digital Comic Book,), by Application (Retail Store, Bookstore and Online Sales,), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Physical Comic Book
Digital Comic Book
Segmentation by application
Retail Store
Bookstore
Online Sales
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Chapter Introduction
Chapter 1: Scope of Comic Book, Research Methodology, etc.
Chapter 2: Executive Summary, global Comic Book market size and CAGR, Comic Book market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Comic Book revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Comic Book revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Comic Book market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including The Walt Disney Company, Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Kodansha and Kadokawa Future Publishing, etc.
Chapter 14: Research Findings and Conclusion
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