Off-Road Equipment Technology
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
Subscription-based Gaming market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Subscription-based Gaming market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.
Segment by Type
Local Gaming
Cloud Gaming
Segment by Application
Console Gaming
PC-based Gaming
Mobile Gaming
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Xbox (Game Pass) (Microsoft Corporation)
PlayStation Now (Sony Corporation)
7.1.3 Apple Arcade (Apple Inc.)
Nintendo Switch Online (Nintendo Co. Ltd)
EA Play (Electronic Arts Inc.)
Google Play Pass (Google LLC)
Humble Bundle Inc.
GeForce Now (NVIDIA)
Uplay Pass (Ubisoft)
Amazon Luna (Amazon Inc.)
Tencent​ Holdings Ltd
Epic games Inc.
Prime Gaming (Amazon Inc.)
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More