Education Gamification Market, Global Outlook and Forecast 2023-2028

Report ID: 1140626 | Published Date: Jan 2025 | No. of Page: 64 | Base Year: 2024 | Rating: 4.3 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Education Gamification Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Education Gamification Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Education Gamification Overall Market Size
    2.1 Global Education Gamification Market Size: 2021 VS 2028
    2.2 Global Education Gamification Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Education Gamification Players in Global Market
    3.2 Top Global Education Gamification Companies Ranked by Revenue
    3.3 Global Education Gamification Revenue by Companies
    3.4 Top 3 and Top 5 Education Gamification Companies in Global Market, by Revenue in 2021
    3.5 Global Companies Education Gamification Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Education Gamification Players in Global Market
        3.6.1 List of Global Tier 1 Education Gamification Companies
        3.6.2 List of Global Tier 2 and Tier 3 Education Gamification Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global Education Gamification Market Size Markets, 2021 & 2028
        4.1.2 Augmented Reality (AR) Types
        4.1.3 Virtual Reality (VR) Types
        4.1.4 Other
    4.2 By Type - Global Education Gamification Revenue & Forecasts
        4.2.1 By Type - Global Education Gamification Revenue, 2017-2022
        4.2.2 By Type - Global Education Gamification Revenue, 2023-2028
        4.2.3 By Type - Global Education Gamification Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Education Gamification Market Size, 2021 & 2028
        5.1.2 K-12 Education
        5.1.3 Higher Education
    5.2 By Application - Global Education Gamification Revenue & Forecasts
        5.2.1 By Application - Global Education Gamification Revenue, 2017-2022
        5.2.2 By Application - Global Education Gamification Revenue, 2023-2028
        5.2.3 By Application - Global Education Gamification Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global Education Gamification Market Size, 2021 & 2028
    6.2 By Region - Global Education Gamification Revenue & Forecasts
        6.2.1 By Region - Global Education Gamification Revenue, 2017-2022
        6.2.2 By Region - Global Education Gamification Revenue, 2023-2028
        6.2.3 By Region - Global Education Gamification Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America Education Gamification Revenue, 2017-2028
        6.3.2 US Education Gamification Market Size, 2017-2028
        6.3.3 Canada Education Gamification Market Size, 2017-2028
        6.3.4 Mexico Education Gamification Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe Education Gamification Revenue, 2017-2028
        6.4.2 Germany Education Gamification Market Size, 2017-2028
        6.4.3 France Education Gamification Market Size, 2017-2028
        6.4.4 U.K. Education Gamification Market Size, 2017-2028
        6.4.5 Italy Education Gamification Market Size, 2017-2028
        6.4.6 Russia Education Gamification Market Size, 2017-2028
        6.4.7 Nordic Countries Education Gamification Market Size, 2017-2028
        6.4.8 Benelux Education Gamification Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia Education Gamification Revenue, 2017-2028
        6.5.2 China Education Gamification Market Size, 2017-2028
        6.5.3 Japan Education Gamification Market Size, 2017-2028
        6.5.4 South Korea Education Gamification Market Size, 2017-2028
        6.5.5 Southeast Asia Education Gamification Market Size, 2017-2028
        6.5.6 India Education Gamification Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America Education Gamification Revenue, 2017-2028
        6.6.2 Brazil Education Gamification Market Size, 2017-2028
        6.6.3 Argentina Education Gamification Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Education Gamification Revenue, 2017-2028
        6.7.2 Turkey Education Gamification Market Size, 2017-2028
        6.7.3 Israel Education Gamification Market Size, 2017-2028
        6.7.4 Saudi Arabia Education Gamification Market Size, 2017-2028
        6.7.5 UAE Education Gamification Market Size, 2017-2028
7 Players Profiles
    7.1 Badgeville
        7.1.1 Badgeville Corporate Summary
        7.1.2 Badgeville Business Overview
        7.1.3 Badgeville Education Gamification Major Product Offerings
        7.1.4 Badgeville Education Gamification Revenue in Global Market (2017-2022)
        7.1.5 Badgeville Key News
    7.2 Bunchball
        7.2.1 Bunchball Corporate Summary
        7.2.2 Bunchball Business Overview
        7.2.3 Bunchball Education Gamification Major Product Offerings
        7.2.4 Bunchball Education Gamification Revenue in Global Market (2017-2022)
        7.2.5 Bunchball Key News
    7.3 Classcraft Studios
        7.3.1 Classcraft Studios Corporate Summary
        7.3.2 Classcraft Studios Business Overview
        7.3.3 Classcraft Studios Education Gamification Major Product Offerings
        7.3.4 Classcraft Studios Education Gamification Revenue in Global Market (2017-2022)
        7.3.5 Classcraft Studios Key News
    7.4 GoGo Labs
        7.4.1 GoGo Labs Corporate Summary
        7.4.2 GoGo Labs Business Overview
        7.4.3 GoGo Labs Education Gamification Major Product Offerings
        7.4.4 GoGo Labs Education Gamification Revenue in Global Market (2017-2022)
        7.4.5 GoGo Labs Key News
    7.5 6waves
        7.5.1 6waves Corporate Summary
        7.5.2 6waves Business Overview
        7.5.3 6waves Education Gamification Major Product Offerings
        7.5.4 6waves Education Gamification Revenue in Global Market (2017-2022)
        7.5.5 6waves Key News
    7.6 Recurrence
        7.6.1 Recurrence Corporate Summary
        7.6.2 Recurrence Business Overview
        7.6.3 Recurrence Education Gamification Major Product Offerings
        7.6.4 Recurrence Education Gamification Revenue in Global Market (2017-2022)
        7.6.5 Recurrence Key News
    7.7 Fundamentor
        7.7.1 Fundamentor Corporate Summary
        7.7.2 Fundamentor Business Overview
        7.7.3 Fundamentor Education Gamification Major Product Offerings
        7.7.4 Fundamentor Education Gamification Revenue in Global Market (2017-2022)
        7.7.5 Fundamentor Key News
    7.8 Gametize
        7.8.1 Gametize Corporate Summary
        7.8.2 Gametize Business Overview
        7.8.3 Gametize Education Gamification Major Product Offerings
        7.8.4 Gametize Education Gamification Revenue in Global Market (2017-2022)
        7.8.5 Gametize Key News
    7.9 GradeCraft
        7.9.1 GradeCraft Corporate Summary
        7.9.2 GradeCraft Business Overview
        7.9.3 GradeCraft Education Gamification Major Product Offerings
        7.9.4 GradeCraft Education Gamification Revenue in Global Market (2017-2022)
        7.9.5 GradeCraft Key News
    7.10 Kuato Studios
        7.10.1 Kuato Studios Corporate Summary
        7.10.2 Kuato Studios Business Overview
        7.10.3 Kuato Studios Education Gamification Major Product Offerings
        7.10.4 Kuato Studios Education Gamification Revenue in Global Market (2017-2022)
        7.10.5 Kuato Studios Key News
    7.11 Kungfu-Math
        7.11.1 Kungfu-Math Corporate Summary
        7.11.2 Kungfu-Math Business Overview
        7.11.3 Kungfu-Math Education Gamification Major Product Offerings
        7.11.4 Kungfu-Math Education Gamification Revenue in Global Market (2017-2022)
        7.11.5 Kungfu-Math Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Education Gamification Market Opportunities & Trends in Global Market
    Table 2. Education Gamification Market Drivers in Global Market
    Table 3. Education Gamification Market Restraints in Global Market
    Table 4. Key Players of Education Gamification in Global Market
    Table 5. Top Education Gamification Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global Education Gamification Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global Education Gamification Revenue Share by Companies, 2017-2022
    Table 8. Global Companies Education Gamification Product Type
    Table 9. List of Global Tier 1 Education Gamification Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Education Gamification Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global Education Gamification Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - Education Gamification Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - Education Gamification Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global Education Gamification Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - Education Gamification Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - Education Gamification Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global Education Gamification Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global Education Gamification Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global Education Gamification Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America Education Gamification Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America Education Gamification Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe Education Gamification Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe Education Gamification Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia Education Gamification Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia Education Gamification Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America Education Gamification Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America Education Gamification Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa Education Gamification Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa Education Gamification Revenue, (US$, Mn), 2023-2028
    Table 30. Badgeville Corporate Summary
    Table 31. Badgeville Education Gamification Product Offerings
    Table 32. Badgeville Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 33. Bunchball Corporate Summary
    Table 34. Bunchball Education Gamification Product Offerings
    Table 35. Bunchball Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 36. Classcraft Studios Corporate Summary
    Table 37. Classcraft Studios Education Gamification Product Offerings
    Table 38. Classcraft Studios Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 39. GoGo Labs Corporate Summary
    Table 40. GoGo Labs Education Gamification Product Offerings
    Table 41. GoGo Labs Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 42. 6waves Corporate Summary
    Table 43. 6waves Education Gamification Product Offerings
    Table 44. 6waves Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 45. Recurrence Corporate Summary
    Table 46. Recurrence Education Gamification Product Offerings
    Table 47. Recurrence Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 48. Fundamentor Corporate Summary
    Table 49. Fundamentor Education Gamification Product Offerings
    Table 50. Fundamentor Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 51. Gametize Corporate Summary
    Table 52. Gametize Education Gamification Product Offerings
    Table 53. Gametize Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 54. GradeCraft Corporate Summary
    Table 55. GradeCraft Education Gamification Product Offerings
    Table 56. GradeCraft Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 57. Kuato Studios Corporate Summary
    Table 58. Kuato Studios Education Gamification Product Offerings
    Table 59. Kuato Studios Education Gamification Revenue (US$, Mn), (2017-2022)
    Table 60. Kungfu-Math Corporate Summary
    Table 61. Kungfu-Math Education Gamification Product Offerings
    Table 62. Kungfu-Math Education Gamification Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. Education Gamification Segment by Type in 2021
    Figure 2. Education Gamification Segment by Application in 2021
    Figure 3. Global Education Gamification Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global Education Gamification Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global Education Gamification Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Education Gamification Revenue in 2021
    Figure 8. By Type - Global Education Gamification Revenue Market Share, 2017-2028
    Figure 9. By Application - Global Education Gamification Revenue Market Share, 2017-2028
    Figure 10. By Region - Global Education Gamification Revenue Market Share, 2017-2028
    Figure 11. By Country - North America Education Gamification Revenue Market Share, 2017-2028
    Figure 12. US Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe Education Gamification Revenue Market Share, 2017-2028
    Figure 16. Germany Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 17. France Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia Education Gamification Revenue Market Share, 2017-2028
    Figure 24. China Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 28. India Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America Education Gamification Revenue Market Share, 2017-2028
    Figure 30. Brazil Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa Education Gamification Revenue Market Share, 2017-2028
    Figure 33. Turkey Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE Education Gamification Revenue, (US$, Mn), 2017-2028
    Figure 37. Badgeville Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. Bunchball Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. Classcraft Studios Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. GoGo Labs Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. 6waves Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. Recurrence Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. Fundamentor Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. Gametize Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. GradeCraft Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 46. Kuato Studios Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 47. Kungfu-Math Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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Frequently Asked Questions
Education Gamification Market In Global report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Education Gamification Market In Global report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Education Gamification Market In Global report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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