Virtual Reality (VR) Sports Games Market, Global Outlook and Forecast 2023-2028

Report ID: 1211985 | Published Date: Jan 2025 | No. of Page: 69 | Base Year: 2024 | Rating: 4.3 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Virtual Reality (VR) Sports Games Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Virtual Reality (VR) Sports Games Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Virtual Reality (VR) Sports Games Overall Market Size
    2.1 Global Virtual Reality (VR) Sports Games Market Size: 2021 VS 2028
    2.2 Global Virtual Reality (VR) Sports Games Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Virtual Reality (VR) Sports Games Players in Global Market
    3.2 Top Global Virtual Reality (VR) Sports Games Companies Ranked by Revenue
    3.3 Global Virtual Reality (VR) Sports Games Revenue by Companies
    3.4 Top 3 and Top 5 Virtual Reality (VR) Sports Games Companies in Global Market, by Revenue in 2021
    3.5 Global Companies Virtual Reality (VR) Sports Games Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality (VR) Sports Games Players in Global Market
        3.6.1 List of Global Tier 1 Virtual Reality (VR) Sports Games Companies
        3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality (VR) Sports Games Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global Virtual Reality (VR) Sports Games Market Size Markets, 2021 & 2028
        4.1.2 Individual Virtual Reality Games
        4.1.3 Multi-player Online Virtual Reality Games
    4.2 By Type - Global Virtual Reality (VR) Sports Games Revenue & Forecasts
        4.2.1 By Type - Global Virtual Reality (VR) Sports Games Revenue, 2017-2022
        4.2.2 By Type - Global Virtual Reality (VR) Sports Games Revenue, 2023-2028
        4.2.3 By Type - Global Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Virtual Reality (VR) Sports Games Market Size, 2021 & 2028
        5.1.2 Smartphones
        5.1.3 Computer
        5.1.4 Console
    5.2 By Application - Global Virtual Reality (VR) Sports Games Revenue & Forecasts
        5.2.1 By Application - Global Virtual Reality (VR) Sports Games Revenue, 2017-2022
        5.2.2 By Application - Global Virtual Reality (VR) Sports Games Revenue, 2023-2028
        5.2.3 By Application - Global Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global Virtual Reality (VR) Sports Games Market Size, 2021 & 2028
    6.2 By Region - Global Virtual Reality (VR) Sports Games Revenue & Forecasts
        6.2.1 By Region - Global Virtual Reality (VR) Sports Games Revenue, 2017-2022
        6.2.2 By Region - Global Virtual Reality (VR) Sports Games Revenue, 2023-2028
        6.2.3 By Region - Global Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America Virtual Reality (VR) Sports Games Revenue, 2017-2028
        6.3.2 US Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.3.3 Canada Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.3.4 Mexico Virtual Reality (VR) Sports Games Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe Virtual Reality (VR) Sports Games Revenue, 2017-2028
        6.4.2 Germany Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.4.3 France Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.4.4 U.K. Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.4.5 Italy Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.4.6 Russia Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.4.7 Nordic Countries Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.4.8 Benelux Virtual Reality (VR) Sports Games Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia Virtual Reality (VR) Sports Games Revenue, 2017-2028
        6.5.2 China Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.5.3 Japan Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.5.4 South Korea Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.5.5 Southeast Asia Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.5.6 India Virtual Reality (VR) Sports Games Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America Virtual Reality (VR) Sports Games Revenue, 2017-2028
        6.6.2 Brazil Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.6.3 Argentina Virtual Reality (VR) Sports Games Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Virtual Reality (VR) Sports Games Revenue, 2017-2028
        6.7.2 Turkey Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.7.3 Israel Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.7.4 Saudi Arabia Virtual Reality (VR) Sports Games Market Size, 2017-2028
        6.7.5 UAE Virtual Reality (VR) Sports Games Market Size, 2017-2028
7 Players Profiles
    7.1 SIE Japan Studio
        7.1.1 SIE Japan Studio Corporate Summary
        7.1.2 SIE Japan Studio Business Overview
        7.1.3 SIE Japan Studio Virtual Reality (VR) Sports Games Major Product Offerings
        7.1.4 SIE Japan Studio Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.1.5 SIE Japan Studio Key News
    7.2 Beat Games
        7.2.1 Beat Games Corporate Summary
        7.2.2 Beat Games Business Overview
        7.2.3 Beat Games Virtual Reality (VR) Sports Games Major Product Offerings
        7.2.4 Beat Games Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.2.5 Beat Games Key News
    7.3 Neat Corporation
        7.3.1 Neat Corporation Corporate Summary
        7.3.2 Neat Corporation Business Overview
        7.3.3 Neat Corporation Virtual Reality (VR) Sports Games Major Product Offerings
        7.3.4 Neat Corporation Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.3.5 Neat Corporation Key News
    7.4 Impulse Gear
        7.4.1 Impulse Gear Corporate Summary
        7.4.2 Impulse Gear Business Overview
        7.4.3 Impulse Gear Virtual Reality (VR) Sports Games Major Product Offerings
        7.4.4 Impulse Gear Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.4.5 Impulse Gear Key News
    7.5 Zoink
        7.5.1 Zoink Corporate Summary
        7.5.2 Zoink Business Overview
        7.5.3 Zoink Virtual Reality (VR) Sports Games Major Product Offerings
        7.5.4 Zoink Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.5.5 Zoink Key News
    7.6 Valve
        7.6.1 Valve Corporate Summary
        7.6.2 Valve Business Overview
        7.6.3 Valve Virtual Reality (VR) Sports Games Major Product Offerings
        7.6.4 Valve Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.6.5 Valve Key News
    7.7 Schell Games
        7.7.1 Schell Games Corporate Summary
        7.7.2 Schell Games Business Overview
        7.7.3 Schell Games Virtual Reality (VR) Sports Games Major Product Offerings
        7.7.4 Schell Games Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.7.5 Schell Games Key News
    7.8 Owlchemy Labs
        7.8.1 Owlchemy Labs Corporate Summary
        7.8.2 Owlchemy Labs Business Overview
        7.8.3 Owlchemy Labs Virtual Reality (VR) Sports Games Major Product Offerings
        7.8.4 Owlchemy Labs Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.8.5 Owlchemy Labs Key News
    7.9 Steel Crate Games
        7.9.1 Steel Crate Games Corporate Summary
        7.9.2 Steel Crate Games Business Overview
        7.9.3 Steel Crate Games Virtual Reality (VR) Sports Games Major Product Offerings
        7.9.4 Steel Crate Games Virtual Reality (VR) Sports Games Revenue in Global Market (2017-2022)
        7.9.5 Steel Crate Games Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Virtual Reality (VR) Sports Games Market Opportunities & Trends in Global Market
    Table 2. Virtual Reality (VR) Sports Games Market Drivers in Global Market
    Table 3. Virtual Reality (VR) Sports Games Market Restraints in Global Market
    Table 4. Key Players of Virtual Reality (VR) Sports Games in Global Market
    Table 5. Top Virtual Reality (VR) Sports Games Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global Virtual Reality (VR) Sports Games Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global Virtual Reality (VR) Sports Games Revenue Share by Companies, 2017-2022
    Table 8. Global Companies Virtual Reality (VR) Sports Games Product Type
    Table 9. List of Global Tier 1 Virtual Reality (VR) Sports Games Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Virtual Reality (VR) Sports Games Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - Virtual Reality (VR) Sports Games Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - Virtual Reality (VR) Sports Games Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - Virtual Reality (VR) Sports Games Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - Virtual Reality (VR) Sports Games Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global Virtual Reality (VR) Sports Games Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global Virtual Reality (VR) Sports Games Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2023-2028
    Table 30. SIE Japan Studio Corporate Summary
    Table 31. SIE Japan Studio Virtual Reality (VR) Sports Games Product Offerings
    Table 32. SIE Japan Studio Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 33. Beat Games Corporate Summary
    Table 34. Beat Games Virtual Reality (VR) Sports Games Product Offerings
    Table 35. Beat Games Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 36. Neat Corporation Corporate Summary
    Table 37. Neat Corporation Virtual Reality (VR) Sports Games Product Offerings
    Table 38. Neat Corporation Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 39. Impulse Gear Corporate Summary
    Table 40. Impulse Gear Virtual Reality (VR) Sports Games Product Offerings
    Table 41. Impulse Gear Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 42. Zoink Corporate Summary
    Table 43. Zoink Virtual Reality (VR) Sports Games Product Offerings
    Table 44. Zoink Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 45. Valve Corporate Summary
    Table 46. Valve Virtual Reality (VR) Sports Games Product Offerings
    Table 47. Valve Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 48. Schell Games Corporate Summary
    Table 49. Schell Games Virtual Reality (VR) Sports Games Product Offerings
    Table 50. Schell Games Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 51. Owlchemy Labs Corporate Summary
    Table 52. Owlchemy Labs Virtual Reality (VR) Sports Games Product Offerings
    Table 53. Owlchemy Labs Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
    Table 54. Steel Crate Games Corporate Summary
    Table 55. Steel Crate Games Virtual Reality (VR) Sports Games Product Offerings
    Table 56. Steel Crate Games Virtual Reality (VR) Sports Games Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. Virtual Reality (VR) Sports Games Segment by Type in 2021
    Figure 2. Virtual Reality (VR) Sports Games Segment by Application in 2021
    Figure 3. Global Virtual Reality (VR) Sports Games Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global Virtual Reality (VR) Sports Games Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global Virtual Reality (VR) Sports Games Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality (VR) Sports Games Revenue in 2021
    Figure 8. By Type - Global Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 9. By Application - Global Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 10. By Region - Global Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 11. By Country - North America Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 12. US Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 16. Germany Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 17. France Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 24. China Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 28. India Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 30. Brazil Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa Virtual Reality (VR) Sports Games Revenue Market Share, 2017-2028
    Figure 33. Turkey Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE Virtual Reality (VR) Sports Games Revenue, (US$, Mn), 2017-2028
    Figure 37. SIE Japan Studio Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. Beat Games Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. Neat Corporation Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. Impulse Gear Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. Zoink Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. Valve Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. Schell Games Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. Owlchemy Labs Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. Steel Crate Games Virtual Reality (VR) Sports Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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Frequently Asked Questions
Virtual Reality Sports Games Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Virtual Reality Sports Games Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Virtual Reality Sports Games Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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