3D Modeling for Games and Animation Market, Global Outlook and Forecast 2024-2031

Report ID: 1651723 | Published Date: Jan 2025 | No. of Page: 61 | Base Year: 2024 | Rating: 4.7 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 3D Modeling for Games and Animation Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global 3D Modeling for Games and Animation Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global 3D Modeling for Games and Animation Overall Market Size
    2.1 Global 3D Modeling for Games and Animation Market Size: 2021 VS 2028
    2.2 Global 3D Modeling for Games and Animation Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top 3D Modeling for Games and Animation Players in Global Market
    3.2 Top Global 3D Modeling for Games and Animation Companies Ranked by Revenue
    3.3 Global 3D Modeling for Games and Animation Revenue by Companies
    3.4 Top 3 and Top 5 3D Modeling for Games and Animation Companies in Global Market, by Revenue in 2021
    3.5 Global Companies 3D Modeling for Games and Animation Product Type
    3.6 Tier 1, Tier 2 and Tier 3 3D Modeling for Games and Animation Players in Global Market
        3.6.1 List of Global Tier 1 3D Modeling for Games and Animation Companies
        3.6.2 List of Global Tier 2 and Tier 3 3D Modeling for Games and Animation Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global 3D Modeling for Games and Animation Market Size Markets, 2021 & 2028
        4.1.2 Modeling Software
        4.1.3 UV Tools
        4.1.4 Others
    4.2 By Type - Global 3D Modeling for Games and Animation Revenue & Forecasts
        4.2.1 By Type - Global 3D Modeling for Games and Animation Revenue, 2017-2022
        4.2.2 By Type - Global 3D Modeling for Games and Animation Revenue, 2023-2028
        4.2.3 By Type - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global 3D Modeling for Games and Animation Market Size, 2021 & 2028
        5.1.2 Mobile Game
        5.1.3 Computer Games
    5.2 By Application - Global 3D Modeling for Games and Animation Revenue & Forecasts
        5.2.1 By Application - Global 3D Modeling for Games and Animation Revenue, 2017-2022
        5.2.2 By Application - Global 3D Modeling for Games and Animation Revenue, 2023-2028
        5.2.3 By Application - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global 3D Modeling for Games and Animation Market Size, 2021 & 2028
    6.2 By Region - Global 3D Modeling for Games and Animation Revenue & Forecasts
        6.2.1 By Region - Global 3D Modeling for Games and Animation Revenue, 2017-2022
        6.2.2 By Region - Global 3D Modeling for Games and Animation Revenue, 2023-2028
        6.2.3 By Region - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America 3D Modeling for Games and Animation Revenue, 2017-2028
        6.3.2 US 3D Modeling for Games and Animation Market Size, 2017-2028
        6.3.3 Canada 3D Modeling for Games and Animation Market Size, 2017-2028
        6.3.4 Mexico 3D Modeling for Games and Animation Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe 3D Modeling for Games and Animation Revenue, 2017-2028
        6.4.2 Germany 3D Modeling for Games and Animation Market Size, 2017-2028
        6.4.3 France 3D Modeling for Games and Animation Market Size, 2017-2028
        6.4.4 U.K. 3D Modeling for Games and Animation Market Size, 2017-2028
        6.4.5 Italy 3D Modeling for Games and Animation Market Size, 2017-2028
        6.4.6 Russia 3D Modeling for Games and Animation Market Size, 2017-2028
        6.4.7 Nordic Countries 3D Modeling for Games and Animation Market Size, 2017-2028
        6.4.8 Benelux 3D Modeling for Games and Animation Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia 3D Modeling for Games and Animation Revenue, 2017-2028
        6.5.2 China 3D Modeling for Games and Animation Market Size, 2017-2028
        6.5.3 Japan 3D Modeling for Games and Animation Market Size, 2017-2028
        6.5.4 South Korea 3D Modeling for Games and Animation Market Size, 2017-2028
        6.5.5 Southeast Asia 3D Modeling for Games and Animation Market Size, 2017-2028
        6.5.6 India 3D Modeling for Games and Animation Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America 3D Modeling for Games and Animation Revenue, 2017-2028
        6.6.2 Brazil 3D Modeling for Games and Animation Market Size, 2017-2028
        6.6.3 Argentina 3D Modeling for Games and Animation Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue, 2017-2028
        6.7.2 Turkey 3D Modeling for Games and Animation Market Size, 2017-2028
        6.7.3 Israel 3D Modeling for Games and Animation Market Size, 2017-2028
        6.7.4 Saudi Arabia 3D Modeling for Games and Animation Market Size, 2017-2028
        6.7.5 UAE 3D Modeling for Games and Animation Market Size, 2017-2028
7 Players Profiles
    7.1 Autodesk
        7.1.1 Autodesk Corporate Summary
        7.1.2 Autodesk Business Overview
        7.1.3 Autodesk 3D Modeling for Games and Animation Major Product Offerings
        7.1.4 Autodesk 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.1.5 Autodesk Key News
    7.2 Adobe
        7.2.1 Adobe Corporate Summary
        7.2.2 Adobe Business Overview
        7.2.3 Adobe 3D Modeling for Games and Animation Major Product Offerings
        7.2.4 Adobe 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.2.5 Adobe Key News
    7.3 Zbrush
        7.3.1 Zbrush Corporate Summary
        7.3.2 Zbrush Business Overview
        7.3.3 Zbrush 3D Modeling for Games and Animation Major Product Offerings
        7.3.4 Zbrush 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.3.5 Zbrush Key News
    7.4 Blender
        7.4.1 Blender Corporate Summary
        7.4.2 Blender Business Overview
        7.4.3 Blender 3D Modeling for Games and Animation Major Product Offerings
        7.4.4 Blender 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.4.5 Blender Key News
    7.5 headus UVLayout
        7.5.1 headus UVLayout Corporate Summary
        7.5.2 headus UVLayout Business Overview
        7.5.3 headus UVLayout 3D Modeling for Games and Animation Major Product Offerings
        7.5.4 headus UVLayout 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.5.5 headus UVLayout Key News
    7.6 Maxon
        7.6.1 Maxon Corporate Summary
        7.6.2 Maxon Business Overview
        7.6.3 Maxon 3D Modeling for Games and Animation Major Product Offerings
        7.6.4 Maxon 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.6.5 Maxon Key News
    7.7 Chaos Group
        7.7.1 Chaos Group Corporate Summary
        7.7.2 Chaos Group Business Overview
        7.7.3 Chaos Group 3D Modeling for Games and Animation Major Product Offerings
        7.7.4 Chaos Group 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.7.5 Chaos Group Key News
    7.8 Strata
        7.8.1 Strata Corporate Summary
        7.8.2 Strata Business Overview
        7.8.3 Strata 3D Modeling for Games and Animation Major Product Offerings
        7.8.4 Strata 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.8.5 Strata Key News
    7.9 Pix4D
        7.9.1 Pix4D Corporate Summary
        7.9.2 Pix4D Business Overview
        7.9.3 Pix4D 3D Modeling for Games and Animation Major Product Offerings
        7.9.4 Pix4D 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.9.5 Pix4D Key News
    7.10 Rizom-Lab
        7.10.1 Rizom-Lab Corporate Summary
        7.10.2 Rizom-Lab Business Overview
        7.10.3 Rizom-Lab 3D Modeling for Games and Animation Major Product Offerings
        7.10.4 Rizom-Lab 3D Modeling for Games and Animation Revenue in Global Market (2017-2022)
        7.10.5 Rizom-Lab Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. 3D Modeling for Games and Animation Market Opportunities & Trends in Global Market
    Table 2. 3D Modeling for Games and Animation Market Drivers in Global Market
    Table 3. 3D Modeling for Games and Animation Market Restraints in Global Market
    Table 4. Key Players of 3D Modeling for Games and Animation in Global Market
    Table 5. Top 3D Modeling for Games and Animation Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global 3D Modeling for Games and Animation Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global 3D Modeling for Games and Animation Revenue Share by Companies, 2017-2022
    Table 8. Global Companies 3D Modeling for Games and Animation Product Type
    Table 9. List of Global Tier 1 3D Modeling for Games and Animation Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 3D Modeling for Games and Animation Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global 3D Modeling for Games and Animation Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global 3D Modeling for Games and Animation Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - 3D Modeling for Games and Animation Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global 3D Modeling for Games and Animation Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global 3D Modeling for Games and Animation Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global 3D Modeling for Games and Animation Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue, (US$, Mn), 2023-2028
    Table 30. Autodesk Corporate Summary
    Table 31. Autodesk 3D Modeling for Games and Animation Product Offerings
    Table 32. Autodesk 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 33. Adobe Corporate Summary
    Table 34. Adobe 3D Modeling for Games and Animation Product Offerings
    Table 35. Adobe 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 36. Zbrush Corporate Summary
    Table 37. Zbrush 3D Modeling for Games and Animation Product Offerings
    Table 38. Zbrush 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 39. Blender Corporate Summary
    Table 40. Blender 3D Modeling for Games and Animation Product Offerings
    Table 41. Blender 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 42. headus UVLayout Corporate Summary
    Table 43. headus UVLayout 3D Modeling for Games and Animation Product Offerings
    Table 44. headus UVLayout 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 45. Maxon Corporate Summary
    Table 46. Maxon 3D Modeling for Games and Animation Product Offerings
    Table 47. Maxon 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 48. Chaos Group Corporate Summary
    Table 49. Chaos Group 3D Modeling for Games and Animation Product Offerings
    Table 50. Chaos Group 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 51. Strata Corporate Summary
    Table 52. Strata 3D Modeling for Games and Animation Product Offerings
    Table 53. Strata 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 54. Pix4D Corporate Summary
    Table 55. Pix4D 3D Modeling for Games and Animation Product Offerings
    Table 56. Pix4D 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
    Table 57. Rizom-Lab Corporate Summary
    Table 58. Rizom-Lab 3D Modeling for Games and Animation Product Offerings
    Table 59. Rizom-Lab 3D Modeling for Games and Animation Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. 3D Modeling for Games and Animation Segment by Type in 2021
    Figure 2. 3D Modeling for Games and Animation Segment by Application in 2021
    Figure 3. Global 3D Modeling for Games and Animation Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global 3D Modeling for Games and Animation Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global 3D Modeling for Games and Animation Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by 3D Modeling for Games and Animation Revenue in 2021
    Figure 8. By Type - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 9. By Application - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 10. By Region - Global 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 11. By Country - North America 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 12. US 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 16. Germany 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 17. France 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 24. China 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 28. India 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 30. Brazil 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa 3D Modeling for Games and Animation Revenue Market Share, 2017-2028
    Figure 33. Turkey 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE 3D Modeling for Games and Animation Revenue, (US$, Mn), 2017-2028
    Figure 37. Autodesk 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. Adobe 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. Zbrush 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. Blender 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. headus UVLayout 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. Maxon 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. Chaos Group 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. Strata 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. Pix4D 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 46. Rizom-Lab 3D Modeling for Games and Animation Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
61
Frequently Asked Questions
3D Modeling for Games and Animation Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
3D Modeling for Games and Animation Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
3D Modeling for Games and Animation Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

Related Reports

YAG Ceramics Market

This report contains market size and forecasts of YAG Ceramics in global, including the following ... Read More