Global Subscription-based Gaming Market Research Report 2023

Report ID: 1734109 | Published Date: Jan 2025 | No. of Page: 88 | Base Year: 2024 | Rating: 4.1 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Subscription-based Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Local Gaming
        1.2.3 Cloud Gaming
    1.3 Market by Application
        1.3.1 Global Subscription-based Gaming Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Console Gaming
        1.3.3 PC-based Gaming
        1.3.4 Mobile Gaming
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Subscription-based Gaming Market Perspective (2017-2028)
    2.2 Subscription-based Gaming Growth Trends by Region
        2.2.1 Subscription-based Gaming Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Subscription-based Gaming Historic Market Size by Region (2017-2022)
        2.2.3 Subscription-based Gaming Forecasted Market Size by Region (2023-2028)
    2.3 Subscription-based Gaming Market Dynamics
        2.3.1 Subscription-based Gaming Industry Trends
        2.3.2 Subscription-based Gaming Market Drivers
        2.3.3 Subscription-based Gaming Market Challenges
        2.3.4 Subscription-based Gaming Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Subscription-based Gaming Players by Revenue
        3.1.1 Global Top Subscription-based Gaming Players by Revenue (2017-2022)
        3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2017-2022)
    3.2 Global Subscription-based Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Subscription-based Gaming Revenue
    3.4 Global Subscription-based Gaming Market Concentration Ratio
        3.4.1 Global Subscription-based Gaming Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Subscription-based Gaming Revenue in 2021
    3.5 Subscription-based Gaming Key Players Head office and Area Served
    3.6 Key Players Subscription-based Gaming Product Solution and Service
    3.7 Date of Enter into Subscription-based Gaming Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Subscription-based Gaming Breakdown Data by Type
    4.1 Global Subscription-based Gaming Historic Market Size by Type (2017-2022)
    4.2 Global Subscription-based Gaming Forecasted Market Size by Type (2023-2028)
5 Subscription-based Gaming Breakdown Data by Application
    5.1 Global Subscription-based Gaming Historic Market Size by Application (2017-2022)
    5.2 Global Subscription-based Gaming Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Subscription-based Gaming Market Size (2017-2028)
    6.2 North America Subscription-based Gaming Market Size by Country (2017-2022)
    6.3 North America Subscription-based Gaming Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Subscription-based Gaming Market Size (2017-2028)
    7.2 Europe Subscription-based Gaming Market Size by Country (2017-2022)
    7.3 Europe Subscription-based Gaming Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Subscription-based Gaming Market Size (2017-2028)
    8.2 Asia-Pacific Subscription-based Gaming Market Size by Country (2017-2022)
    8.3 Asia-Pacific Subscription-based Gaming Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Subscription-based Gaming Market Size (2017-2028)
    9.2 Latin America Subscription-based Gaming Market Size by Country (2017-2022)
    9.3 Latin America Subscription-based Gaming Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Subscription-based Gaming Market Size (2017-2028)
    10.2 Middle East & Africa Subscription-based Gaming Market Size by Country (2017-2022)
    10.3 Middle East & Africa Subscription-based Gaming Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Xbox (Game Pass) (Microsoft Corporation)
        11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Detail
        11.1.2 Xbox (Game Pass) (Microsoft Corporation) Business Overview
        11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Introduction
        11.1.4 Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2017-2022)
        11.1.5 Xbox (Game Pass) (Microsoft Corporation) Recent Development
    11.2 PlayStation Now (Sony Corporation)
        11.2.1 PlayStation Now (Sony Corporation) Company Detail
        11.2.2 PlayStation Now (Sony Corporation) Business Overview
        11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Introduction
        11.2.4 PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2017-2022)
        11.2.5 PlayStation Now (Sony Corporation) Recent Development
    11.3 7.1.3 Apple Arcade (Apple Inc.)
        11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Detail
        11.3.2 7.1.3 Apple Arcade (Apple Inc.) Business Overview
        11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Introduction
        11.3.4 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
        11.3.5 7.1.3 Apple Arcade (Apple Inc.) Recent Development
    11.4 Nintendo Switch Online (Nintendo Co. Ltd)
        11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Detail
        11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Business Overview
        11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Introduction
        11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2017-2022)
        11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Recent Development
    11.5 EA Play (Electronic Arts Inc.)
        11.5.1 EA Play (Electronic Arts Inc.) Company Detail
        11.5.2 EA Play (Electronic Arts Inc.) Business Overview
        11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Introduction
        11.5.4 EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
        11.5.5 EA Play (Electronic Arts Inc.) Recent Development
    11.6 Google Play Pass (Google LLC)
        11.6.1 Google Play Pass (Google LLC) Company Detail
        11.6.2 Google Play Pass (Google LLC) Business Overview
        11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Introduction
        11.6.4 Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2017-2022)
        11.6.5 Google Play Pass (Google LLC) Recent Development
    11.7 Humble Bundle Inc.
        11.7.1 Humble Bundle Inc. Company Detail
        11.7.2 Humble Bundle Inc. Business Overview
        11.7.3 Humble Bundle Inc. Subscription-based Gaming Introduction
        11.7.4 Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2017-2022)
        11.7.5 Humble Bundle Inc. Recent Development
    11.8 GeForce Now (NVIDIA)
        11.8.1 GeForce Now (NVIDIA) Company Detail
        11.8.2 GeForce Now (NVIDIA) Business Overview
        11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Introduction
        11.8.4 GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2017-2022)
        11.8.5 GeForce Now (NVIDIA) Recent Development
    11.9 Uplay Pass (Ubisoft)
        11.9.1 Uplay Pass (Ubisoft) Company Detail
        11.9.2 Uplay Pass (Ubisoft) Business Overview
        11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Introduction
        11.9.4 Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2017-2022)
        11.9.5 Uplay Pass (Ubisoft) Recent Development
    11.10 Amazon Luna (Amazon Inc.)
        11.10.1 Amazon Luna (Amazon Inc.) Company Detail
        11.10.2 Amazon Luna (Amazon Inc.) Business Overview
        11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Introduction
        11.10.4 Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
        11.10.5 Amazon Luna (Amazon Inc.) Recent Development
    11.11 Tencent​ Holdings Ltd
        11.11.1 Tencent​ Holdings Ltd Company Detail
        11.11.2 Tencent​ Holdings Ltd Business Overview
        11.11.3 Tencent​ Holdings Ltd Subscription-based Gaming Introduction
        11.11.4 Tencent​ Holdings Ltd Revenue in Subscription-based Gaming Business (2017-2022)
        11.11.5 Tencent​ Holdings Ltd Recent Development
    11.12 Epic games Inc.
        11.12.1 Epic games Inc. Company Detail
        11.12.2 Epic games Inc. Business Overview
        11.12.3 Epic games Inc. Subscription-based Gaming Introduction
        11.12.4 Epic games Inc. Revenue in Subscription-based Gaming Business (2017-2022)
        11.12.5 Epic games Inc. Recent Development
    11.13 Prime Gaming (Amazon Inc.)
        11.13.1 Prime Gaming (Amazon Inc.) Company Detail
        11.13.2 Prime Gaming (Amazon Inc.) Business Overview
        11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Introduction
        11.13.4 Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022)
        11.13.5 Prime Gaming (Amazon Inc.) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Subscription-based Gaming Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Local Gaming
    Table 3. Key Players of Cloud Gaming
    Table 4. Global Subscription-based Gaming Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 5. Global Subscription-based Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Subscription-based Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 7. Global Subscription-based Gaming Market Share by Region (2017-2022)
    Table 8. Global Subscription-based Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 9. Global Subscription-based Gaming Market Share by Region (2023-2028)
    Table 10. Subscription-based Gaming Market Trends
    Table 11. Subscription-based Gaming Market Drivers
    Table 12. Subscription-based Gaming Market Challenges
    Table 13. Subscription-based Gaming Market Restraints
    Table 14. Global Subscription-based Gaming Revenue by Players (2017-2022) & (US$ Million)
    Table 15. Global Subscription-based Gaming Market Share by Players (2017-2022)
    Table 16. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2021)
    Table 17. Ranking of Global Top Subscription-based Gaming Companies by Revenue (US$ Million) in 2021
    Table 18. Global 5 Largest Players Market Share by Subscription-based Gaming Revenue (CR5 and HHI) & (2017-2022)
    Table 19. Key Players Headquarters and Area Served
    Table 20. Key Players Subscription-based Gaming Product Solution and Service
    Table 21. Date of Enter into Subscription-based Gaming Market
    Table 22. Mergers & Acquisitions, Expansion Plans
    Table 23. Global Subscription-based Gaming Market Size by Type (2017-2022) & (US$ Million)
    Table 24. Global Subscription-based Gaming Revenue Market Share by Type (2017-2022)
    Table 25. Global Subscription-based Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 26. Global Subscription-based Gaming Revenue Market Share by Type (2023-2028)
    Table 27. Global Subscription-based Gaming Market Size by Application (2017-2022) & (US$ Million)
    Table 28. Global Subscription-based Gaming Revenue Market Share by Application (2017-2022)
    Table 29. Global Subscription-based Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 30. Global Subscription-based Gaming Revenue Market Share by Application (2023-2028)
    Table 31. North America Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 32. North America Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 33. Europe Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 34. Europe Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Asia-Pacific Subscription-based Gaming Market Size by Region (2017-2022) & (US$ Million)
    Table 36. Asia-Pacific Subscription-based Gaming Market Size by Region (2023-2028) & (US$ Million)
    Table 37. Latin America Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 38. Latin America Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 39. Middle East & Africa Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Middle East & Africa Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million)
    Table 41. Xbox (Game Pass) (Microsoft Corporation) Company Detail
    Table 42. Xbox (Game Pass) (Microsoft Corporation) Business Overview
    Table 43. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product
    Table 44. Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 45. Xbox (Game Pass) (Microsoft Corporation) Recent Development
    Table 46. PlayStation Now (Sony Corporation) Company Detail
    Table 47. PlayStation Now (Sony Corporation) Business Overview
    Table 48. PlayStation Now (Sony Corporation) Subscription-based Gaming Product
    Table 49. PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 50. PlayStation Now (Sony Corporation) Recent Development
    Table 51. 7.1.3 Apple Arcade (Apple Inc.) Company Detail
    Table 52. 7.1.3 Apple Arcade (Apple Inc.) Business Overview
    Table 53. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product
    Table 54. 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 55. 7.1.3 Apple Arcade (Apple Inc.) Recent Development
    Table 56. Nintendo Switch Online (Nintendo Co. Ltd) Company Detail
    Table 57. Nintendo Switch Online (Nintendo Co. Ltd) Business Overview
    Table 58. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product
    Table 59. Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 60. Nintendo Switch Online (Nintendo Co. Ltd) Recent Development
    Table 61. EA Play (Electronic Arts Inc.) Company Detail
    Table 62. EA Play (Electronic Arts Inc.) Business Overview
    Table 63. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product
    Table 64. EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 65. EA Play (Electronic Arts Inc.) Recent Development
    Table 66. Google Play Pass (Google LLC) Company Detail
    Table 67. Google Play Pass (Google LLC) Business Overview
    Table 68. Google Play Pass (Google LLC) Subscription-based Gaming Product
    Table 69. Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 70. Google Play Pass (Google LLC) Recent Development
    Table 71. Humble Bundle Inc. Company Detail
    Table 72. Humble Bundle Inc. Business Overview
    Table 73. Humble Bundle Inc. Subscription-based Gaming Product
    Table 74. Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 75. Humble Bundle Inc. Recent Development
    Table 76. GeForce Now (NVIDIA) Company Detail
    Table 77. GeForce Now (NVIDIA) Business Overview
    Table 78. GeForce Now (NVIDIA) Subscription-based Gaming Product
    Table 79. GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 80. GeForce Now (NVIDIA) Recent Development
    Table 81. Uplay Pass (Ubisoft) Company Detail
    Table 82. Uplay Pass (Ubisoft) Business Overview
    Table 83. Uplay Pass (Ubisoft) Subscription-based Gaming Product
    Table 84. Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 85. Uplay Pass (Ubisoft) Recent Development
    Table 86. Amazon Luna (Amazon Inc.) Company Detail
    Table 87. Amazon Luna (Amazon Inc.) Business Overview
    Table 88. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product
    Table 89. Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 90. Amazon Luna (Amazon Inc.) Recent Development
    Table 91. Tencent​ Holdings Ltd Company Detail
    Table 92. Tencent​ Holdings Ltd Business Overview
    Table 93. Tencent​ Holdings Ltd Subscription-based GamingProduct
    Table 94. Tencent​ Holdings Ltd Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 95. Tencent​ Holdings Ltd Recent Development
    Table 96. Epic games Inc. Company Detail
    Table 97. Epic games Inc. Business Overview
    Table 98. Epic games Inc. Subscription-based GamingProduct
    Table 99. Epic games Inc. Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 100. Epic games Inc. Recent Development
    Table 101. Prime Gaming (Amazon Inc.) Company Detail
    Table 102. Prime Gaming (Amazon Inc.) Business Overview
    Table 103. Prime Gaming (Amazon Inc.) Subscription-based GamingProduct
    Table 104. Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million)
    Table 105. Prime Gaming (Amazon Inc.) Recent Development
    Table 106. Research Programs/Design for This Report
    Table 107. Key Data Information from Secondary Sources
    Table 108. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Subscription-based Gaming Market Share by Type: 2021 VS 2028
    Figure 2. Local Gaming Features
    Figure 3. Cloud Gaming Features
    Figure 4. Global Subscription-based Gaming Market Share by Application in 2021 & 2028
    Figure 5. Console Gaming Case Studies
    Figure 6. PC-based Gaming Case Studies
    Figure 7. Mobile Gaming Case Studies
    Figure 8. Subscription-based Gaming Report Years Considered
    Figure 9. Global Subscription-based Gaming Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 10. Global Subscription-based Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 11. Global Subscription-based Gaming Market Share by Region: 2021 VS 2028
    Figure 12. Global Subscription-based Gaming Market Share by Players in 2021
    Figure 13. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2021)
    Figure 14. The Top 10 and 5 Players Market Share by Subscription-based Gaming Revenue in 2021
    Figure 15. North America Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 16. North America Subscription-based Gaming Market Share by Country (2017-2028)
    Figure 17. United States Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. Canada Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 19. Europe Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Europe Subscription-based Gaming Market Share by Country (2017-2028)
    Figure 21. Germany Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. France Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 23. U.K. Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. Italy Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. Russia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Nordic Countries Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Asia-Pacific Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Asia-Pacific Subscription-based Gaming Market Share by Region (2017-2028)
    Figure 29. China Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Japan Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 31. South Korea Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Southeast Asia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. India Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Australia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. Latin America Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Latin America Subscription-based Gaming Market Share by Country (2017-2028)
    Figure 37. Mexico Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Brazil Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 39. Middle East & Africa Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Middle East & Africa Subscription-based Gaming Market Share by Country (2017-2028)
    Figure 41. Turkey Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Saudi Arabia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 43. Xbox (Game Pass) (Microsoft Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 44. PlayStation Now (Sony Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 45. 7.1.3 Apple Arcade (Apple Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 46. Nintendo Switch Online (Nintendo Co. Ltd) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 47. EA Play (Electronic Arts Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 48. Google Play Pass (Google LLC) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 49. Humble Bundle Inc. Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 50. GeForce Now (NVIDIA) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 51. Uplay Pass (Ubisoft) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 52. Amazon Luna (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 53. Tencent​ Holdings Ltd Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 54. Epic games Inc. Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 55. Prime Gaming (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022)
    Figure 56. Bottom-up and Top-down Approaches for This Report
    Figure 57. Data Triangulation
    Figure 58. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Xbox (Game Pass) (Microsoft Corporation)
PlayStation Now (Sony Corporation)
7.1.3 Apple Arcade (Apple Inc.)
Nintendo Switch Online (Nintendo Co. Ltd)
EA Play (Electronic Arts Inc.)
Google Play Pass (Google LLC)
Humble Bundle Inc.
GeForce Now (NVIDIA)
Uplay Pass (Ubisoft)
Amazon Luna (Amazon Inc.)
Tencent​ Holdings Ltd
Epic games Inc.
Prime Gaming (Amazon Inc.)
Frequently Asked Questions
Subscription-based Gaming report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Subscription-based Gaming report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Subscription-based Gaming report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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