Off-Road Equipment Technology
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Subscription-based Gaming Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Local Gaming 1.2.3 Cloud Gaming 1.3 Market by Application 1.3.1 Global Subscription-based Gaming Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Console Gaming 1.3.3 PC-based Gaming 1.3.4 Mobile Gaming 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Subscription-based Gaming Market Perspective (2017-2028) 2.2 Subscription-based Gaming Growth Trends by Region 2.2.1 Subscription-based Gaming Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Subscription-based Gaming Historic Market Size by Region (2017-2022) 2.2.3 Subscription-based Gaming Forecasted Market Size by Region (2023-2028) 2.3 Subscription-based Gaming Market Dynamics 2.3.1 Subscription-based Gaming Industry Trends 2.3.2 Subscription-based Gaming Market Drivers 2.3.3 Subscription-based Gaming Market Challenges 2.3.4 Subscription-based Gaming Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Subscription-based Gaming Players by Revenue 3.1.1 Global Top Subscription-based Gaming Players by Revenue (2017-2022) 3.1.2 Global Subscription-based Gaming Revenue Market Share by Players (2017-2022) 3.2 Global Subscription-based Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Subscription-based Gaming Revenue 3.4 Global Subscription-based Gaming Market Concentration Ratio 3.4.1 Global Subscription-based Gaming Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Subscription-based Gaming Revenue in 2021 3.5 Subscription-based Gaming Key Players Head office and Area Served 3.6 Key Players Subscription-based Gaming Product Solution and Service 3.7 Date of Enter into Subscription-based Gaming Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Subscription-based Gaming Breakdown Data by Type 4.1 Global Subscription-based Gaming Historic Market Size by Type (2017-2022) 4.2 Global Subscription-based Gaming Forecasted Market Size by Type (2023-2028) 5 Subscription-based Gaming Breakdown Data by Application 5.1 Global Subscription-based Gaming Historic Market Size by Application (2017-2022) 5.2 Global Subscription-based Gaming Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Subscription-based Gaming Market Size (2017-2028) 6.2 North America Subscription-based Gaming Market Size by Country (2017-2022) 6.3 North America Subscription-based Gaming Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe Subscription-based Gaming Market Size (2017-2028) 7.2 Europe Subscription-based Gaming Market Size by Country (2017-2022) 7.3 Europe Subscription-based Gaming Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Subscription-based Gaming Market Size (2017-2028) 8.2 Asia-Pacific Subscription-based Gaming Market Size by Country (2017-2022) 8.3 Asia-Pacific Subscription-based Gaming Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America Subscription-based Gaming Market Size (2017-2028) 9.2 Latin America Subscription-based Gaming Market Size by Country (2017-2022) 9.3 Latin America Subscription-based Gaming Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Subscription-based Gaming Market Size (2017-2028) 10.2 Middle East & Africa Subscription-based Gaming Market Size by Country (2017-2022) 10.3 Middle East & Africa Subscription-based Gaming Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 Xbox (Game Pass) (Microsoft Corporation) 11.1.1 Xbox (Game Pass) (Microsoft Corporation) Company Detail 11.1.2 Xbox (Game Pass) (Microsoft Corporation) Business Overview 11.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Introduction 11.1.4 Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2017-2022) 11.1.5 Xbox (Game Pass) (Microsoft Corporation) Recent Development 11.2 PlayStation Now (Sony Corporation) 11.2.1 PlayStation Now (Sony Corporation) Company Detail 11.2.2 PlayStation Now (Sony Corporation) Business Overview 11.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Introduction 11.2.4 PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2017-2022) 11.2.5 PlayStation Now (Sony Corporation) Recent Development 11.3 7.1.3 Apple Arcade (Apple Inc.) 11.3.1 7.1.3 Apple Arcade (Apple Inc.) Company Detail 11.3.2 7.1.3 Apple Arcade (Apple Inc.) Business Overview 11.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Introduction 11.3.4 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2017-2022) 11.3.5 7.1.3 Apple Arcade (Apple Inc.) Recent Development 11.4 Nintendo Switch Online (Nintendo Co. Ltd) 11.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Company Detail 11.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Business Overview 11.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Introduction 11.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2017-2022) 11.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Recent Development 11.5 EA Play (Electronic Arts Inc.) 11.5.1 EA Play (Electronic Arts Inc.) Company Detail 11.5.2 EA Play (Electronic Arts Inc.) Business Overview 11.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Introduction 11.5.4 EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2017-2022) 11.5.5 EA Play (Electronic Arts Inc.) Recent Development 11.6 Google Play Pass (Google LLC) 11.6.1 Google Play Pass (Google LLC) Company Detail 11.6.2 Google Play Pass (Google LLC) Business Overview 11.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Introduction 11.6.4 Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2017-2022) 11.6.5 Google Play Pass (Google LLC) Recent Development 11.7 Humble Bundle Inc. 11.7.1 Humble Bundle Inc. Company Detail 11.7.2 Humble Bundle Inc. Business Overview 11.7.3 Humble Bundle Inc. Subscription-based Gaming Introduction 11.7.4 Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2017-2022) 11.7.5 Humble Bundle Inc. Recent Development 11.8 GeForce Now (NVIDIA) 11.8.1 GeForce Now (NVIDIA) Company Detail 11.8.2 GeForce Now (NVIDIA) Business Overview 11.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Introduction 11.8.4 GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2017-2022) 11.8.5 GeForce Now (NVIDIA) Recent Development 11.9 Uplay Pass (Ubisoft) 11.9.1 Uplay Pass (Ubisoft) Company Detail 11.9.2 Uplay Pass (Ubisoft) Business Overview 11.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Introduction 11.9.4 Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2017-2022) 11.9.5 Uplay Pass (Ubisoft) Recent Development 11.10 Amazon Luna (Amazon Inc.) 11.10.1 Amazon Luna (Amazon Inc.) Company Detail 11.10.2 Amazon Luna (Amazon Inc.) Business Overview 11.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Introduction 11.10.4 Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) 11.10.5 Amazon Luna (Amazon Inc.) Recent Development 11.11 Tencent Holdings Ltd 11.11.1 Tencent Holdings Ltd Company Detail 11.11.2 Tencent Holdings Ltd Business Overview 11.11.3 Tencent Holdings Ltd Subscription-based Gaming Introduction 11.11.4 Tencent Holdings Ltd Revenue in Subscription-based Gaming Business (2017-2022) 11.11.5 Tencent Holdings Ltd Recent Development 11.12 Epic games Inc. 11.12.1 Epic games Inc. Company Detail 11.12.2 Epic games Inc. Business Overview 11.12.3 Epic games Inc. Subscription-based Gaming Introduction 11.12.4 Epic games Inc. Revenue in Subscription-based Gaming Business (2017-2022) 11.12.5 Epic games Inc. Recent Development 11.13 Prime Gaming (Amazon Inc.) 11.13.1 Prime Gaming (Amazon Inc.) Company Detail 11.13.2 Prime Gaming (Amazon Inc.) Business Overview 11.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Introduction 11.13.4 Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) 11.13.5 Prime Gaming (Amazon Inc.) Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Subscription-based Gaming Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Local Gaming Table 3. Key Players of Cloud Gaming Table 4. Global Subscription-based Gaming Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 5. Global Subscription-based Gaming Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Subscription-based Gaming Market Size by Region (2017-2022) & (US$ Million) Table 7. Global Subscription-based Gaming Market Share by Region (2017-2022) Table 8. Global Subscription-based Gaming Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 9. Global Subscription-based Gaming Market Share by Region (2023-2028) Table 10. Subscription-based Gaming Market Trends Table 11. Subscription-based Gaming Market Drivers Table 12. Subscription-based Gaming Market Challenges Table 13. Subscription-based Gaming Market Restraints Table 14. Global Subscription-based Gaming Revenue by Players (2017-2022) & (US$ Million) Table 15. Global Subscription-based Gaming Market Share by Players (2017-2022) Table 16. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2021) Table 17. Ranking of Global Top Subscription-based Gaming Companies by Revenue (US$ Million) in 2021 Table 18. Global 5 Largest Players Market Share by Subscription-based Gaming Revenue (CR5 and HHI) & (2017-2022) Table 19. Key Players Headquarters and Area Served Table 20. Key Players Subscription-based Gaming Product Solution and Service Table 21. Date of Enter into Subscription-based Gaming Market Table 22. Mergers & Acquisitions, Expansion Plans Table 23. Global Subscription-based Gaming Market Size by Type (2017-2022) & (US$ Million) Table 24. Global Subscription-based Gaming Revenue Market Share by Type (2017-2022) Table 25. Global Subscription-based Gaming Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 26. Global Subscription-based Gaming Revenue Market Share by Type (2023-2028) Table 27. Global Subscription-based Gaming Market Size by Application (2017-2022) & (US$ Million) Table 28. Global Subscription-based Gaming Revenue Market Share by Application (2017-2022) Table 29. Global Subscription-based Gaming Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 30. Global Subscription-based Gaming Revenue Market Share by Application (2023-2028) Table 31. North America Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million) Table 32. North America Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million) Table 33. Europe Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million) Table 34. Europe Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million) Table 35. Asia-Pacific Subscription-based Gaming Market Size by Region (2017-2022) & (US$ Million) Table 36. Asia-Pacific Subscription-based Gaming Market Size by Region (2023-2028) & (US$ Million) Table 37. Latin America Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million) Table 38. Latin America Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million) Table 39. Middle East & Africa Subscription-based Gaming Market Size by Country (2017-2022) & (US$ Million) Table 40. Middle East & Africa Subscription-based Gaming Market Size by Country (2023-2028) & (US$ Million) Table 41. Xbox (Game Pass) (Microsoft Corporation) Company Detail Table 42. Xbox (Game Pass) (Microsoft Corporation) Business Overview Table 43. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product Table 44. Xbox (Game Pass) (Microsoft Corporation) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 45. Xbox (Game Pass) (Microsoft Corporation) Recent Development Table 46. PlayStation Now (Sony Corporation) Company Detail Table 47. PlayStation Now (Sony Corporation) Business Overview Table 48. PlayStation Now (Sony Corporation) Subscription-based Gaming Product Table 49. PlayStation Now (Sony Corporation) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 50. PlayStation Now (Sony Corporation) Recent Development Table 51. 7.1.3 Apple Arcade (Apple Inc.) Company Detail Table 52. 7.1.3 Apple Arcade (Apple Inc.) Business Overview Table 53. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product Table 54. 7.1.3 Apple Arcade (Apple Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 55. 7.1.3 Apple Arcade (Apple Inc.) Recent Development Table 56. Nintendo Switch Online (Nintendo Co. Ltd) Company Detail Table 57. Nintendo Switch Online (Nintendo Co. Ltd) Business Overview Table 58. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product Table 59. Nintendo Switch Online (Nintendo Co. Ltd) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 60. Nintendo Switch Online (Nintendo Co. Ltd) Recent Development Table 61. EA Play (Electronic Arts Inc.) Company Detail Table 62. EA Play (Electronic Arts Inc.) Business Overview Table 63. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product Table 64. EA Play (Electronic Arts Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 65. EA Play (Electronic Arts Inc.) Recent Development Table 66. Google Play Pass (Google LLC) Company Detail Table 67. Google Play Pass (Google LLC) Business Overview Table 68. Google Play Pass (Google LLC) Subscription-based Gaming Product Table 69. Google Play Pass (Google LLC) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 70. Google Play Pass (Google LLC) Recent Development Table 71. Humble Bundle Inc. Company Detail Table 72. Humble Bundle Inc. Business Overview Table 73. Humble Bundle Inc. Subscription-based Gaming Product Table 74. Humble Bundle Inc. Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 75. Humble Bundle Inc. Recent Development Table 76. GeForce Now (NVIDIA) Company Detail Table 77. GeForce Now (NVIDIA) Business Overview Table 78. GeForce Now (NVIDIA) Subscription-based Gaming Product Table 79. GeForce Now (NVIDIA) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 80. GeForce Now (NVIDIA) Recent Development Table 81. Uplay Pass (Ubisoft) Company Detail Table 82. Uplay Pass (Ubisoft) Business Overview Table 83. Uplay Pass (Ubisoft) Subscription-based Gaming Product Table 84. Uplay Pass (Ubisoft) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 85. Uplay Pass (Ubisoft) Recent Development Table 86. Amazon Luna (Amazon Inc.) Company Detail Table 87. Amazon Luna (Amazon Inc.) Business Overview Table 88. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product Table 89. Amazon Luna (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 90. Amazon Luna (Amazon Inc.) Recent Development Table 91. Tencent Holdings Ltd Company Detail Table 92. Tencent Holdings Ltd Business Overview Table 93. Tencent Holdings Ltd Subscription-based GamingProduct Table 94. Tencent Holdings Ltd Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 95. Tencent Holdings Ltd Recent Development Table 96. Epic games Inc. Company Detail Table 97. Epic games Inc. Business Overview Table 98. Epic games Inc. Subscription-based GamingProduct Table 99. Epic games Inc. Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 100. Epic games Inc. Recent Development Table 101. Prime Gaming (Amazon Inc.) Company Detail Table 102. Prime Gaming (Amazon Inc.) Business Overview Table 103. Prime Gaming (Amazon Inc.) Subscription-based GamingProduct Table 104. Prime Gaming (Amazon Inc.) Revenue in Subscription-based Gaming Business (2017-2022) & (US$ Million) Table 105. Prime Gaming (Amazon Inc.) Recent Development Table 106. Research Programs/Design for This Report Table 107. Key Data Information from Secondary Sources Table 108. Key Data Information from Primary Sources List of Figures Figure 1. Global Subscription-based Gaming Market Share by Type: 2021 VS 2028 Figure 2. Local Gaming Features Figure 3. Cloud Gaming Features Figure 4. Global Subscription-based Gaming Market Share by Application in 2021 & 2028 Figure 5. Console Gaming Case Studies Figure 6. PC-based Gaming Case Studies Figure 7. Mobile Gaming Case Studies Figure 8. Subscription-based Gaming Report Years Considered Figure 9. Global Subscription-based Gaming Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 10. Global Subscription-based Gaming Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 11. Global Subscription-based Gaming Market Share by Region: 2021 VS 2028 Figure 12. Global Subscription-based Gaming Market Share by Players in 2021 Figure 13. Global Top Subscription-based Gaming Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Subscription-based Gaming as of 2021) Figure 14. The Top 10 and 5 Players Market Share by Subscription-based Gaming Revenue in 2021 Figure 15. North America Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 16. North America Subscription-based Gaming Market Share by Country (2017-2028) Figure 17. United States Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. Canada Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 19. Europe Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Europe Subscription-based Gaming Market Share by Country (2017-2028) Figure 21. Germany Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. France Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 23. U.K. Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. Italy Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. Russia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Nordic Countries Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Asia-Pacific Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Asia-Pacific Subscription-based Gaming Market Share by Region (2017-2028) Figure 29. China Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Japan Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. South Korea Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Southeast Asia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. India Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Australia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. Latin America Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Latin America Subscription-based Gaming Market Share by Country (2017-2028) Figure 37. Mexico Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Brazil Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. Middle East & Africa Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Middle East & Africa Subscription-based Gaming Market Share by Country (2017-2028) Figure 41. Turkey Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Saudi Arabia Subscription-based Gaming Market Size YoY Growth (2017-2028) & (US$ Million) Figure 43. Xbox (Game Pass) (Microsoft Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 44. PlayStation Now (Sony Corporation) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 45. 7.1.3 Apple Arcade (Apple Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 46. Nintendo Switch Online (Nintendo Co. Ltd) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 47. EA Play (Electronic Arts Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 48. Google Play Pass (Google LLC) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 49. Humble Bundle Inc. Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 50. GeForce Now (NVIDIA) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 51. Uplay Pass (Ubisoft) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 52. Amazon Luna (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 53. Tencent Holdings Ltd Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 54. Epic games Inc. Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 55. Prime Gaming (Amazon Inc.) Revenue Growth Rate in Subscription-based Gaming Business (2017-2022) Figure 56. Bottom-up and Top-down Approaches for This Report Figure 57. Data Triangulation Figure 58. Key Executives Interviewed
Xbox (Game Pass) (Microsoft Corporation) PlayStation Now (Sony Corporation) 7.1.3 Apple Arcade (Apple Inc.) Nintendo Switch Online (Nintendo Co. Ltd) EA Play (Electronic Arts Inc.) Google Play Pass (Google LLC) Humble Bundle Inc. GeForce Now (NVIDIA) Uplay Pass (Ubisoft) Amazon Luna (Amazon Inc.) Tencent Holdings Ltd Epic games Inc. Prime Gaming (Amazon Inc.)
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More
The research report includes specific segments by region (country), by manufacturers, by Type and ... Read More