Global Two-Player Fighting Game Market Research Report 2023

Report ID: 1753372 | Published Date: Jan 2025 | No. of Page: 88 | Base Year: 2024 | Rating: 4.4 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Two-Player Fighting Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 PC
        1.2.3 Mobile
        1.2.4 Others
    1.3 Market by Application
        1.3.1 Global Two-Player Fighting Game Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Internet Cafe
        1.3.3 Gaming Room
        1.3.4 Family
        1.3.5 Others
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Two-Player Fighting Game Market Perspective (2017-2028)
    2.2 Two-Player Fighting Game Growth Trends by Region
        2.2.1 Two-Player Fighting Game Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Two-Player Fighting Game Historic Market Size by Region (2017-2022)
        2.2.3 Two-Player Fighting Game Forecasted Market Size by Region (2023-2028)
    2.3 Two-Player Fighting Game Market Dynamics
        2.3.1 Two-Player Fighting Game Industry Trends
        2.3.2 Two-Player Fighting Game Market Drivers
        2.3.3 Two-Player Fighting Game Market Challenges
        2.3.4 Two-Player Fighting Game Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Two-Player Fighting Game Players by Revenue
        3.1.1 Global Top Two-Player Fighting Game Players by Revenue (2017-2022)
        3.1.2 Global Two-Player Fighting Game Revenue Market Share by Players (2017-2022)
    3.2 Global Two-Player Fighting Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Two-Player Fighting Game Revenue
    3.4 Global Two-Player Fighting Game Market Concentration Ratio
        3.4.1 Global Two-Player Fighting Game Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Two-Player Fighting Game Revenue in 2021
    3.5 Two-Player Fighting Game Key Players Head office and Area Served
    3.6 Key Players Two-Player Fighting Game Product Solution and Service
    3.7 Date of Enter into Two-Player Fighting Game Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Two-Player Fighting Game Breakdown Data by Type
    4.1 Global Two-Player Fighting Game Historic Market Size by Type (2017-2022)
    4.2 Global Two-Player Fighting Game Forecasted Market Size by Type (2023-2028)
5 Two-Player Fighting Game Breakdown Data by Application
    5.1 Global Two-Player Fighting Game Historic Market Size by Application (2017-2022)
    5.2 Global Two-Player Fighting Game Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Two-Player Fighting Game Market Size (2017-2028)
    6.2 North America Two-Player Fighting Game Market Size by Country (2017-2022)
    6.3 North America Two-Player Fighting Game Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Two-Player Fighting Game Market Size (2017-2028)
    7.2 Europe Two-Player Fighting Game Market Size by Country (2017-2022)
    7.3 Europe Two-Player Fighting Game Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Two-Player Fighting Game Market Size (2017-2028)
    8.2 Asia-Pacific Two-Player Fighting Game Market Size by Country (2017-2022)
    8.3 Asia-Pacific Two-Player Fighting Game Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Two-Player Fighting Game Market Size (2017-2028)
    9.2 Latin America Two-Player Fighting Game Market Size by Country (2017-2022)
    9.3 Latin America Two-Player Fighting Game Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Two-Player Fighting Game Market Size (2017-2028)
    10.2 Middle East & Africa Two-Player Fighting Game Market Size by Country (2017-2022)
    10.3 Middle East & Africa Two-Player Fighting Game Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Capcom
        11.1.1 Capcom Company Detail
        11.1.2 Capcom Business Overview
        11.1.3 Capcom Two-Player Fighting Game Introduction
        11.1.4 Capcom Revenue in Two-Player Fighting Game Business (2017-2022)
        11.1.5 Capcom Recent Development
    11.2 Namco
        11.2.1 Namco Company Detail
        11.2.2 Namco Business Overview
        11.2.3 Namco Two-Player Fighting Game Introduction
        11.2.4 Namco Revenue in Two-Player Fighting Game Business (2017-2022)
        11.2.5 Namco Recent Development
    11.3 Project Soul
        11.3.1 Project Soul Company Detail
        11.3.2 Project Soul Business Overview
        11.3.3 Project Soul Two-Player Fighting Game Introduction
        11.3.4 Project Soul Revenue in Two-Player Fighting Game Business (2017-2022)
        11.3.5 Project Soul Recent Development
    11.4 Midway Games
        11.4.1 Midway Games Company Detail
        11.4.2 Midway Games Business Overview
        11.4.3 Midway Games Two-Player Fighting Game Introduction
        11.4.4 Midway Games Revenue in Two-Player Fighting Game Business (2017-2022)
        11.4.5 Midway Games Recent Development
    11.5 Arc System Works
        11.5.1 Arc System Works Company Detail
        11.5.2 Arc System Works Business Overview
        11.5.3 Arc System Works Two-Player Fighting Game Introduction
        11.5.4 Arc System Works Revenue in Two-Player Fighting Game Business (2017-2022)
        11.5.5 Arc System Works Recent Development
    11.6 Rare
        11.6.1 Rare Company Detail
        11.6.2 Rare Business Overview
        11.6.3 Rare Two-Player Fighting Game Introduction
        11.6.4 Rare Revenue in Two-Player Fighting Game Business (2017-2022)
        11.6.5 Rare Recent Development
    11.7 Atari
        11.7.1 Atari Company Detail
        11.7.2 Atari Business Overview
        11.7.3 Atari Two-Player Fighting Game Introduction
        11.7.4 Atari Revenue in Two-Player Fighting Game Business (2017-2022)
        11.7.5 Atari Recent Development
    11.8 Bitmasters
        11.8.1 Bitmasters Company Detail
        11.8.2 Bitmasters Business Overview
        11.8.3 Bitmasters Two-Player Fighting Game Introduction
        11.8.4 Bitmasters Revenue in Two-Player Fighting Game Business (2017-2022)
        11.8.5 Bitmasters Recent Development
    11.9 Sega AM2
        11.9.1 Sega AM2 Company Detail
        11.9.2 Sega AM2 Business Overview
        11.9.3 Sega AM2 Two-Player Fighting Game Introduction
        11.9.4 Sega AM2 Revenue in Two-Player Fighting Game Business (2017-2022)
        11.9.5 Sega AM2 Recent Development
    11.10 HAL Laboratory
        11.10.1 HAL Laboratory Company Detail
        11.10.2 HAL Laboratory Business Overview
        11.10.3 HAL Laboratory Two-Player Fighting Game Introduction
        11.10.4 HAL Laboratory Revenue in Two-Player Fighting Game Business (2017-2022)
        11.10.5 HAL Laboratory Recent Development
    11.11 SNK Playmore
        11.11.1 SNK Playmore Company Detail
        11.11.2 SNK Playmore Business Overview
        11.11.3 SNK Playmore Two-Player Fighting Game Introduction
        11.11.4 SNK Playmore Revenue in Two-Player Fighting Game Business (2017-2022)
        11.11.5 SNK Playmore Recent Development
    11.12 NetherRealm Studios
        11.12.1 NetherRealm Studios Company Detail
        11.12.2 NetherRealm Studios Business Overview
        11.12.3 NetherRealm Studios Two-Player Fighting Game Introduction
        11.12.4 NetherRealm Studios Revenue in Two-Player Fighting Game Business (2017-2022)
        11.12.5 NetherRealm Studios Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Two-Player Fighting Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of PC
    Table 3. Key Players of Mobile
    Table 4. Key Players of Others
    Table 5. Global Two-Player Fighting Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global Two-Player Fighting Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Two-Player Fighting Game Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global Two-Player Fighting Game Market Share by Region (2017-2022)
    Table 9. Global Two-Player Fighting Game Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global Two-Player Fighting Game Market Share by Region (2023-2028)
    Table 11. Two-Player Fighting Game Market Trends
    Table 12. Two-Player Fighting Game Market Drivers
    Table 13. Two-Player Fighting Game Market Challenges
    Table 14. Two-Player Fighting Game Market Restraints
    Table 15. Global Two-Player Fighting Game Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global Two-Player Fighting Game Market Share by Players (2017-2022)
    Table 17. Global Top Two-Player Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2021)
    Table 18. Ranking of Global Top Two-Player Fighting Game Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by Two-Player Fighting Game Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players Two-Player Fighting Game Product Solution and Service
    Table 22. Date of Enter into Two-Player Fighting Game Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global Two-Player Fighting Game Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global Two-Player Fighting Game Revenue Market Share by Type (2017-2022)
    Table 26. Global Two-Player Fighting Game Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global Two-Player Fighting Game Revenue Market Share by Type (2023-2028)
    Table 28. Global Two-Player Fighting Game Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global Two-Player Fighting Game Revenue Market Share by Application (2017-2022)
    Table 30. Global Two-Player Fighting Game Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global Two-Player Fighting Game Revenue Market Share by Application (2023-2028)
    Table 32. North America Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
    Table 33. North America Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
    Table 34. Europe Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
    Table 35. Europe Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
    Table 36. Asia-Pacific Two-Player Fighting Game Market Size by Region (2017-2022) & (US$ Million)
    Table 37. Asia-Pacific Two-Player Fighting Game Market Size by Region (2023-2028) & (US$ Million)
    Table 38. Latin America Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
    Table 39. Latin America Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
    Table 40. Middle East & Africa Two-Player Fighting Game Market Size by Country (2017-2022) & (US$ Million)
    Table 41. Middle East & Africa Two-Player Fighting Game Market Size by Country (2023-2028) & (US$ Million)
    Table 42. Capcom Company Detail
    Table 43. Capcom Business Overview
    Table 44. Capcom Two-Player Fighting Game Product
    Table 45. Capcom Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 46. Capcom Recent Development
    Table 47. Namco Company Detail
    Table 48. Namco Business Overview
    Table 49. Namco Two-Player Fighting Game Product
    Table 50. Namco Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 51. Namco Recent Development
    Table 52. Project Soul Company Detail
    Table 53. Project Soul Business Overview
    Table 54. Project Soul Two-Player Fighting Game Product
    Table 55. Project Soul Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 56. Project Soul Recent Development
    Table 57. Midway Games Company Detail
    Table 58. Midway Games Business Overview
    Table 59. Midway Games Two-Player Fighting Game Product
    Table 60. Midway Games Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 61. Midway Games Recent Development
    Table 62. Arc System Works Company Detail
    Table 63. Arc System Works Business Overview
    Table 64. Arc System Works Two-Player Fighting Game Product
    Table 65. Arc System Works Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 66. Arc System Works Recent Development
    Table 67. Rare Company Detail
    Table 68. Rare Business Overview
    Table 69. Rare Two-Player Fighting Game Product
    Table 70. Rare Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 71. Rare Recent Development
    Table 72. Atari Company Detail
    Table 73. Atari Business Overview
    Table 74. Atari Two-Player Fighting Game Product
    Table 75. Atari Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 76. Atari Recent Development
    Table 77. Bitmasters Company Detail
    Table 78. Bitmasters Business Overview
    Table 79. Bitmasters Two-Player Fighting Game Product
    Table 80. Bitmasters Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 81. Bitmasters Recent Development
    Table 82. Sega AM2 Company Detail
    Table 83. Sega AM2 Business Overview
    Table 84. Sega AM2 Two-Player Fighting Game Product
    Table 85. Sega AM2 Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 86. Sega AM2 Recent Development
    Table 87. HAL Laboratory Company Detail
    Table 88. HAL Laboratory Business Overview
    Table 89. HAL Laboratory Two-Player Fighting Game Product
    Table 90. HAL Laboratory Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 91. HAL Laboratory Recent Development
    Table 92. SNK Playmore Company Detail
    Table 93. SNK Playmore Business Overview
    Table 94. SNK Playmore Two-Player Fighting GameProduct
    Table 95. SNK Playmore Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 96. SNK Playmore Recent Development
    Table 97. NetherRealm Studios Company Detail
    Table 98. NetherRealm Studios Business Overview
    Table 99. NetherRealm Studios Two-Player Fighting GameProduct
    Table 100. NetherRealm Studios Revenue in Two-Player Fighting Game Business (2017-2022) & (US$ Million)
    Table 101. NetherRealm Studios Recent Development
    Table 102. Research Programs/Design for This Report
    Table 103. Key Data Information from Secondary Sources
    Table 104. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Two-Player Fighting Game Market Share by Type: 2021 VS 2028
    Figure 2. PC Features
    Figure 3. Mobile Features
    Figure 4. Others Features
    Figure 5. Global Two-Player Fighting Game Market Share by Application in 2021 & 2028
    Figure 6. Internet Cafe Case Studies
    Figure 7. Gaming Room Case Studies
    Figure 8. Family Case Studies
    Figure 9. Others Case Studies
    Figure 10. Two-Player Fighting Game Report Years Considered
    Figure 11. Global Two-Player Fighting Game Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global Two-Player Fighting Game Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global Two-Player Fighting Game Market Share by Region: 2021 VS 2028
    Figure 14. Global Two-Player Fighting Game Market Share by Players in 2021
    Figure 15. Global Top Two-Player Fighting Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Two-Player Fighting Game as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by Two-Player Fighting Game Revenue in 2021
    Figure 17. North America Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. North America Two-Player Fighting Game Market Share by Country (2017-2028)
    Figure 19. United States Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Two-Player Fighting Game Market Share by Country (2017-2028)
    Figure 23. Germany Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. France Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. U.K. Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Italy Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Russia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Nordic Countries Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Asia-Pacific Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Asia-Pacific Two-Player Fighting Game Market Share by Region (2017-2028)
    Figure 31. China Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Japan Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. South Korea Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Southeast Asia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. India Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Australia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Latin America Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Latin America Two-Player Fighting Game Market Share by Country (2017-2028)
    Figure 39. Mexico Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Brazil Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Middle East & Africa Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Middle East & Africa Two-Player Fighting Game Market Share by Country (2017-2028)
    Figure 43. Turkey Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Saudi Arabia Two-Player Fighting Game Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. Capcom Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 46. Namco Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 47. Project Soul Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 48. Midway Games Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 49. Arc System Works Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 50. Rare Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 51. Atari Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 52. Bitmasters Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 53. Sega AM2 Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 54. HAL Laboratory Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 55. SNK Playmore Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 56. NetherRealm Studios Revenue Growth Rate in Two-Player Fighting Game Business (2017-2022)
    Figure 57. Bottom-up and Top-down Approaches for This Report
    Figure 58. Data Triangulation
    Figure 59. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Capcom
Namco
Project Soul
Midway Games
Arc System Works
Rare
Atari
Bitmasters
Sega AM2
HAL Laboratory
SNK Playmore
NetherRealm Studios
Frequently Asked Questions
Two-Player Fighting Game report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Two-Player Fighting Game report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Two-Player Fighting Game report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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