Global Game Entertainment Market Research Report 2024

Report ID: 1754280 | Published Date: Jan 2025 | No. of Page: 98 | Base Year: 2024 | Rating: 4.1 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global Game Entertainment Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Role-playing
        1.2.3 Business Simulation
        1.2.4 Leisure Puzzle
        1.2.5 Others
    1.3 Market by Application
        1.3.1 Global Game Entertainment Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Male
        1.3.3 Female
        1.3.4 Children
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global Game Entertainment Market Perspective (2017-2028)
    2.2 Game Entertainment Growth Trends by Region
        2.2.1 Game Entertainment Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 Game Entertainment Historic Market Size by Region (2017-2022)
        2.2.3 Game Entertainment Forecasted Market Size by Region (2023-2028)
    2.3 Game Entertainment Market Dynamics
        2.3.1 Game Entertainment Industry Trends
        2.3.2 Game Entertainment Market Drivers
        2.3.3 Game Entertainment Market Challenges
        2.3.4 Game Entertainment Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top Game Entertainment Players by Revenue
        3.1.1 Global Top Game Entertainment Players by Revenue (2017-2022)
        3.1.2 Global Game Entertainment Revenue Market Share by Players (2017-2022)
    3.2 Global Game Entertainment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by Game Entertainment Revenue
    3.4 Global Game Entertainment Market Concentration Ratio
        3.4.1 Global Game Entertainment Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by Game Entertainment Revenue in 2021
    3.5 Game Entertainment Key Players Head office and Area Served
    3.6 Key Players Game Entertainment Product Solution and Service
    3.7 Date of Enter into Game Entertainment Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 Game Entertainment Breakdown Data by Type
    4.1 Global Game Entertainment Historic Market Size by Type (2017-2022)
    4.2 Global Game Entertainment Forecasted Market Size by Type (2023-2028)
5 Game Entertainment Breakdown Data by Application
    5.1 Global Game Entertainment Historic Market Size by Application (2017-2022)
    5.2 Global Game Entertainment Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America Game Entertainment Market Size (2017-2028)
    6.2 North America Game Entertainment Market Size by Country (2017-2022)
    6.3 North America Game Entertainment Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe Game Entertainment Market Size (2017-2028)
    7.2 Europe Game Entertainment Market Size by Country (2017-2022)
    7.3 Europe Game Entertainment Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific Game Entertainment Market Size (2017-2028)
    8.2 Asia-Pacific Game Entertainment Market Size by Country (2017-2022)
    8.3 Asia-Pacific Game Entertainment Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America Game Entertainment Market Size (2017-2028)
    9.2 Latin America Game Entertainment Market Size by Country (2017-2022)
    9.3 Latin America Game Entertainment Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa Game Entertainment Market Size (2017-2028)
    10.2 Middle East & Africa Game Entertainment Market Size by Country (2017-2022)
    10.3 Middle East & Africa Game Entertainment Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 Roblox
        11.1.1 Roblox Company Detail
        11.1.2 Roblox Business Overview
        11.1.3 Roblox Game Entertainment Introduction
        11.1.4 Roblox Revenue in Game Entertainment Business (2017-2022)
        11.1.5 Roblox Recent Development
    11.2 Epic Games
        11.2.1 Epic Games Company Detail
        11.2.2 Epic Games Business Overview
        11.2.3 Epic Games Game Entertainment Introduction
        11.2.4 Epic Games Revenue in Game Entertainment Business (2017-2022)
        11.2.5 Epic Games Recent Development
    11.3 Sandbox
        11.3.1 Sandbox Company Detail
        11.3.2 Sandbox Business Overview
        11.3.3 Sandbox Game Entertainment Introduction
        11.3.4 Sandbox Revenue in Game Entertainment Business (2017-2022)
        11.3.5 Sandbox Recent Development
    11.4 Axie Infinity
        11.4.1 Axie Infinity Company Detail
        11.4.2 Axie Infinity Business Overview
        11.4.3 Axie Infinity Game Entertainment Introduction
        11.4.4 Axie Infinity Revenue in Game Entertainment Business (2017-2022)
        11.4.5 Axie Infinity Recent Development
    11.5 Illuvium
        11.5.1 Illuvium Company Detail
        11.5.2 Illuvium Business Overview
        11.5.3 Illuvium Game Entertainment Introduction
        11.5.4 Illuvium Revenue in Game Entertainment Business (2017-2022)
        11.5.5 Illuvium Recent Development
    11.6 Decentraland
        11.6.1 Decentraland Company Detail
        11.6.2 Decentraland Business Overview
        11.6.3 Decentraland Game Entertainment Introduction
        11.6.4 Decentraland Revenue in Game Entertainment Business (2017-2022)
        11.6.5 Decentraland Recent Development
    11.7 Microsoft
        11.7.1 Microsoft Company Detail
        11.7.2 Microsoft Business Overview
        11.7.3 Microsoft Game Entertainment Introduction
        11.7.4 Microsoft Revenue in Game Entertainment Business (2017-2022)
        11.7.5 Microsoft Recent Development
    11.8 Ultra Corporation
        11.8.1 Ultra Corporation Company Detail
        11.8.2 Ultra Corporation Business Overview
        11.8.3 Ultra Corporation Game Entertainment Introduction
        11.8.4 Ultra Corporation Revenue in Game Entertainment Business (2017-2022)
        11.8.5 Ultra Corporation Recent Development
    11.9 Tencent
        11.9.1 Tencent Company Detail
        11.9.2 Tencent Business Overview
        11.9.3 Tencent Game Entertainment Introduction
        11.9.4 Tencent Revenue in Game Entertainment Business (2017-2022)
        11.9.5 Tencent Recent Development
    11.10 NetEase
        11.10.1 NetEase Company Detail
        11.10.2 NetEase Business Overview
        11.10.3 NetEase Game Entertainment Introduction
        11.10.4 NetEase Revenue in Game Entertainment Business (2017-2022)
        11.10.5 NetEase Recent Development
    11.11 ByteDance
        11.11.1 ByteDance Company Detail
        11.11.2 ByteDance Business Overview
        11.11.3 ByteDance Game Entertainment Introduction
        11.11.4 ByteDance Revenue in Game Entertainment Business (2017-2022)
        11.11.5 ByteDance Recent Development
    11.12 Netmarble
        11.12.1 Netmarble Company Detail
        11.12.2 Netmarble Business Overview
        11.12.3 Netmarble Game Entertainment Introduction
        11.12.4 Netmarble Revenue in Game Entertainment Business (2017-2022)
        11.12.5 Netmarble Recent Development
    11.13 Lilith
        11.13.1 Lilith Company Detail
        11.13.2 Lilith Business Overview
        11.13.3 Lilith Game Entertainment Introduction
        11.13.4 Lilith Revenue in Game Entertainment Business (2017-2022)
        11.13.5 Lilith Recent Development
    11.14 ZQGame
        11.14.1 ZQGame Company Detail
        11.14.2 ZQGame Business Overview
        11.14.3 ZQGame Game Entertainment Introduction
        11.14.4 ZQGame Revenue in Game Entertainment Business (2017-2022)
        11.14.5 ZQGame Recent Development
    11.15 MiHoYo
        11.15.1 MiHoYo Company Detail
        11.15.2 MiHoYo Business Overview
        11.15.3 MiHoYo Game Entertainment Introduction
        11.15.4 MiHoYo Revenue in Game Entertainment Business (2017-2022)
        11.15.5 MiHoYo Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global Game Entertainment Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Role-playing
    Table 3. Key Players of Business Simulation
    Table 4. Key Players of Leisure Puzzle
    Table 5. Key Players of Others
    Table 6. Global Game Entertainment Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global Game Entertainment Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 8. Global Game Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 9. Global Game Entertainment Market Share by Region (2017-2022)
    Table 10. Global Game Entertainment Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 11. Global Game Entertainment Market Share by Region (2023-2028)
    Table 12. Game Entertainment Market Trends
    Table 13. Game Entertainment Market Drivers
    Table 14. Game Entertainment Market Challenges
    Table 15. Game Entertainment Market Restraints
    Table 16. Global Game Entertainment Revenue by Players (2017-2022) & (US$ Million)
    Table 17. Global Game Entertainment Market Share by Players (2017-2022)
    Table 18. Global Top Game Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Entertainment as of 2021)
    Table 19. Ranking of Global Top Game Entertainment Companies by Revenue (US$ Million) in 2021
    Table 20. Global 5 Largest Players Market Share by Game Entertainment Revenue (CR5 and HHI) & (2017-2022)
    Table 21. Key Players Headquarters and Area Served
    Table 22. Key Players Game Entertainment Product Solution and Service
    Table 23. Date of Enter into Game Entertainment Market
    Table 24. Mergers & Acquisitions, Expansion Plans
    Table 25. Global Game Entertainment Market Size by Type (2017-2022) & (US$ Million)
    Table 26. Global Game Entertainment Revenue Market Share by Type (2017-2022)
    Table 27. Global Game Entertainment Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 28. Global Game Entertainment Revenue Market Share by Type (2023-2028)
    Table 29. Global Game Entertainment Market Size by Application (2017-2022) & (US$ Million)
    Table 30. Global Game Entertainment Revenue Market Share by Application (2017-2022)
    Table 31. Global Game Entertainment Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 32. Global Game Entertainment Revenue Market Share by Application (2023-2028)
    Table 33. North America Game Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 34. North America Game Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 35. Europe Game Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 36. Europe Game Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 37. Asia-Pacific Game Entertainment Market Size by Region (2017-2022) & (US$ Million)
    Table 38. Asia-Pacific Game Entertainment Market Size by Region (2023-2028) & (US$ Million)
    Table 39. Latin America Game Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 40. Latin America Game Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 41. Middle East & Africa Game Entertainment Market Size by Country (2017-2022) & (US$ Million)
    Table 42. Middle East & Africa Game Entertainment Market Size by Country (2023-2028) & (US$ Million)
    Table 43. Roblox Company Detail
    Table 44. Roblox Business Overview
    Table 45. Roblox Game Entertainment Product
    Table 46. Roblox Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 47. Roblox Recent Development
    Table 48. Epic Games Company Detail
    Table 49. Epic Games Business Overview
    Table 50. Epic Games Game Entertainment Product
    Table 51. Epic Games Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 52. Epic Games Recent Development
    Table 53. Sandbox Company Detail
    Table 54. Sandbox Business Overview
    Table 55. Sandbox Game Entertainment Product
    Table 56. Sandbox Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 57. Sandbox Recent Development
    Table 58. Axie Infinity Company Detail
    Table 59. Axie Infinity Business Overview
    Table 60. Axie Infinity Game Entertainment Product
    Table 61. Axie Infinity Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 62. Axie Infinity Recent Development
    Table 63. Illuvium Company Detail
    Table 64. Illuvium Business Overview
    Table 65. Illuvium Game Entertainment Product
    Table 66. Illuvium Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 67. Illuvium Recent Development
    Table 68. Decentraland Company Detail
    Table 69. Decentraland Business Overview
    Table 70. Decentraland Game Entertainment Product
    Table 71. Decentraland Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 72. Decentraland Recent Development
    Table 73. Microsoft Company Detail
    Table 74. Microsoft Business Overview
    Table 75. Microsoft Game Entertainment Product
    Table 76. Microsoft Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 77. Microsoft Recent Development
    Table 78. Ultra Corporation Company Detail
    Table 79. Ultra Corporation Business Overview
    Table 80. Ultra Corporation Game Entertainment Product
    Table 81. Ultra Corporation Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 82. Ultra Corporation Recent Development
    Table 83. Tencent Company Detail
    Table 84. Tencent Business Overview
    Table 85. Tencent Game Entertainment Product
    Table 86. Tencent Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 87. Tencent Recent Development
    Table 88. NetEase Company Detail
    Table 89. NetEase Business Overview
    Table 90. NetEase Game Entertainment Product
    Table 91. NetEase Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 92. NetEase Recent Development
    Table 93. ByteDance Company Detail
    Table 94. ByteDance Business Overview
    Table 95. ByteDance Game EntertainmentProduct
    Table 96. ByteDance Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 97. ByteDance Recent Development
    Table 98. Netmarble Company Detail
    Table 99. Netmarble Business Overview
    Table 100. Netmarble Game EntertainmentProduct
    Table 101. Netmarble Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 102. Netmarble Recent Development
    Table 103. Lilith Company Detail
    Table 104. Lilith Business Overview
    Table 105. Lilith Game EntertainmentProduct
    Table 106. Lilith Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 107. Lilith Recent Development
    Table 108. ZQGame Company Detail
    Table 109. ZQGame Business Overview
    Table 110. ZQGame Game EntertainmentProduct
    Table 111. ZQGame Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 112. ZQGame Recent Development
    Table 113. MiHoYo Company Detail
    Table 114. MiHoYo Business Overview
    Table 115. MiHoYo Game EntertainmentProduct
    Table 116. MiHoYo Revenue in Game Entertainment Business (2017-2022) & (US$ Million)
    Table 117. MiHoYo Recent Development
    Table 118. Research Programs/Design for This Report
    Table 119. Key Data Information from Secondary Sources
    Table 120. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global Game Entertainment Market Share by Type: 2021 VS 2028
    Figure 2. Role-playing Features
    Figure 3. Business Simulation Features
    Figure 4. Leisure Puzzle Features
    Figure 5. Others Features
    Figure 6. Global Game Entertainment Market Share by Application in 2021 & 2028
    Figure 7. Male Case Studies
    Figure 8. Female Case Studies
    Figure 9. Children Case Studies
    Figure 10. Game Entertainment Report Years Considered
    Figure 11. Global Game Entertainment Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global Game Entertainment Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global Game Entertainment Market Share by Region: 2021 VS 2028
    Figure 14. Global Game Entertainment Market Share by Players in 2021
    Figure 15. Global Top Game Entertainment Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Game Entertainment as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by Game Entertainment Revenue in 2021
    Figure 17. North America Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. North America Game Entertainment Market Share by Country (2017-2028)
    Figure 19. United States Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe Game Entertainment Market Share by Country (2017-2028)
    Figure 23. Germany Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. France Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. U.K. Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Italy Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Russia Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Nordic Countries Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Asia-Pacific Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Asia-Pacific Game Entertainment Market Share by Region (2017-2028)
    Figure 31. China Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Japan Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. South Korea Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Southeast Asia Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. India Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Australia Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Latin America Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Latin America Game Entertainment Market Share by Country (2017-2028)
    Figure 39. Mexico Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Brazil Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Middle East & Africa Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Middle East & Africa Game Entertainment Market Share by Country (2017-2028)
    Figure 43. Turkey Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Saudi Arabia Game Entertainment Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. Roblox Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 46. Epic Games Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 47. Sandbox Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 48. Axie Infinity Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 49. Illuvium Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 50. Decentraland Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 51. Microsoft Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 52. Ultra Corporation Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 53. Tencent Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 54. NetEase Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 55. ByteDance Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 56. Netmarble Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 57. Lilith Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 58. ZQGame Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 59. MiHoYo Revenue Growth Rate in Game Entertainment Business (2017-2022)
    Figure 60. Bottom-up and Top-down Approaches for This Report
    Figure 61. Data Triangulation
    Figure 62. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Roblox
Epic Games
Sandbox
Axie Infinity
Illuvium
Decentraland
Microsoft
Ultra Corporation
Tencent
NetEase
ByteDance
Netmarble
Lilith
ZQGame
MiHoYo
Frequently Asked Questions
Game Entertainment report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Game Entertainment report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Game Entertainment report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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