Metaverse in Entertainment Market, Global Outlook and Forecast 2024-2031

Report ID: 1856808 | Published Date: Jan 2025 | No. of Page: 67 | Base Year: 2024 | Rating: 4.8 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 Metaverse in Entertainment Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global Metaverse in Entertainment Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global Metaverse in Entertainment Overall Market Size
    2.1 Global Metaverse in Entertainment Market Size: 2021 VS 2028
    2.2 Global Metaverse in Entertainment Market Size, Prospects & Forecasts: 2017-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Top Metaverse in Entertainment Players in Global Market
    3.2 Top Global Metaverse in Entertainment Companies Ranked by Revenue
    3.3 Global Metaverse in Entertainment Revenue by Companies
    3.4 Top 3 and Top 5 Metaverse in Entertainment Companies in Global Market, by Revenue in 2021
    3.5 Global Companies Metaverse in Entertainment Product Type
    3.6 Tier 1, Tier 2 and Tier 3 Metaverse in Entertainment Players in Global Market
        3.6.1 List of Global Tier 1 Metaverse in Entertainment Companies
        3.6.2 List of Global Tier 2 and Tier 3 Metaverse in Entertainment Companies
4 Market Sights by Product
    4.1 Overview
        4.1.1 by Type - Global Metaverse in Entertainment Market Size Markets, 2021 & 2028
        4.1.2 Mobile Mobile Platform
        4.1.3 PC Mobile Platform
    4.2 By Type - Global Metaverse in Entertainment Revenue & Forecasts
        4.2.1 By Type - Global Metaverse in Entertainment Revenue, 2017-2022
        4.2.2 By Type - Global Metaverse in Entertainment Revenue, 2023-2028
        4.2.3 By Type - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
5 Sights by Application
    5.1 Overview
        5.1.1 By Application - Global Metaverse in Entertainment Market Size, 2021 & 2028
        5.1.2 Aldult
        5.1.3 Child
    5.2 By Application - Global Metaverse in Entertainment Revenue & Forecasts
        5.2.1 By Application - Global Metaverse in Entertainment Revenue, 2017-2022
        5.2.2 By Application - Global Metaverse in Entertainment Revenue, 2023-2028
        5.2.3 By Application - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
6 Sights by Region
    6.1 By Region - Global Metaverse in Entertainment Market Size, 2021 & 2028
    6.2 By Region - Global Metaverse in Entertainment Revenue & Forecasts
        6.2.1 By Region - Global Metaverse in Entertainment Revenue, 2017-2022
        6.2.2 By Region - Global Metaverse in Entertainment Revenue, 2023-2028
        6.2.3 By Region - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
    6.3 North America
        6.3.1 By Country - North America Metaverse in Entertainment Revenue, 2017-2028
        6.3.2 US Metaverse in Entertainment Market Size, 2017-2028
        6.3.3 Canada Metaverse in Entertainment Market Size, 2017-2028
        6.3.4 Mexico Metaverse in Entertainment Market Size, 2017-2028
    6.4 Europe
        6.4.1 By Country - Europe Metaverse in Entertainment Revenue, 2017-2028
        6.4.2 Germany Metaverse in Entertainment Market Size, 2017-2028
        6.4.3 France Metaverse in Entertainment Market Size, 2017-2028
        6.4.4 U.K. Metaverse in Entertainment Market Size, 2017-2028
        6.4.5 Italy Metaverse in Entertainment Market Size, 2017-2028
        6.4.6 Russia Metaverse in Entertainment Market Size, 2017-2028
        6.4.7 Nordic Countries Metaverse in Entertainment Market Size, 2017-2028
        6.4.8 Benelux Metaverse in Entertainment Market Size, 2017-2028
    6.5 Asia
        6.5.1 By Region - Asia Metaverse in Entertainment Revenue, 2017-2028
        6.5.2 China Metaverse in Entertainment Market Size, 2017-2028
        6.5.3 Japan Metaverse in Entertainment Market Size, 2017-2028
        6.5.4 South Korea Metaverse in Entertainment Market Size, 2017-2028
        6.5.5 Southeast Asia Metaverse in Entertainment Market Size, 2017-2028
        6.5.6 India Metaverse in Entertainment Market Size, 2017-2028
    6.6 South America
        6.6.1 By Country - South America Metaverse in Entertainment Revenue, 2017-2028
        6.6.2 Brazil Metaverse in Entertainment Market Size, 2017-2028
        6.6.3 Argentina Metaverse in Entertainment Market Size, 2017-2028
    6.7 Middle East & Africa
        6.7.1 By Country - Middle East & Africa Metaverse in Entertainment Revenue, 2017-2028
        6.7.2 Turkey Metaverse in Entertainment Market Size, 2017-2028
        6.7.3 Israel Metaverse in Entertainment Market Size, 2017-2028
        6.7.4 Saudi Arabia Metaverse in Entertainment Market Size, 2017-2028
        6.7.5 UAE Metaverse in Entertainment Market Size, 2017-2028
7 Players Profiles
    7.1 Aomen City
        7.1.1 Aomen City Corporate Summary
        7.1.2 Aomen City Business Overview
        7.1.3 Aomen City Metaverse in Entertainment Major Product Offerings
        7.1.4 Aomen City Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.1.5 Aomen City Key News
    7.2 Epic Games Inc.
        7.2.1 Epic Games Inc. Corporate Summary
        7.2.2 Epic Games Inc. Business Overview
        7.2.3 Epic Games Inc. Metaverse in Entertainment Major Product Offerings
        7.2.4 Epic Games Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.2.5 Epic Games Inc. Key News
    7.3 Hungama Digital Media Entertainment Pvt. Ltd.
        7.3.1 Hungama Digital Media Entertainment Pvt. Ltd. Corporate Summary
        7.3.2 Hungama Digital Media Entertainment Pvt. Ltd. Business Overview
        7.3.3 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Major Product Offerings
        7.3.4 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.3.5 Hungama Digital Media Entertainment Pvt. Ltd. Key News
    7.4 Meta Platforms Inc.
        7.4.1 Meta Platforms Inc. Corporate Summary
        7.4.2 Meta Platforms Inc. Business Overview
        7.4.3 Meta Platforms Inc. Metaverse in Entertainment Major Product Offerings
        7.4.4 Meta Platforms Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.4.5 Meta Platforms Inc. Key News
    7.5 Niantic Inc.
        7.5.1 Niantic Inc. Corporate Summary
        7.5.2 Niantic Inc. Business Overview
        7.5.3 Niantic Inc. Metaverse in Entertainment Major Product Offerings
        7.5.4 Niantic Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.5.5 Niantic Inc. Key News
    7.6 OverActive Media Corp.
        7.6.1 OverActive Media Corp. Corporate Summary
        7.6.2 OverActive Media Corp. Business Overview
        7.6.3 OverActive Media Corp. Metaverse in Entertainment Major Product Offerings
        7.6.4 OverActive Media Corp. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.6.5 OverActive Media Corp. Key News
    7.7 Qualcomm Inc.
        7.7.1 Qualcomm Inc. Corporate Summary
        7.7.2 Qualcomm Inc. Business Overview
        7.7.3 Qualcomm Inc. Metaverse in Entertainment Major Product Offerings
        7.7.4 Qualcomm Inc. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.7.5 Qualcomm Inc. Key News
    7.8 Queppelin
        7.8.1 Queppelin Corporate Summary
        7.8.2 Queppelin Business Overview
        7.8.3 Queppelin Metaverse in Entertainment Major Product Offerings
        7.8.4 Queppelin Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.8.5 Queppelin Key News
    7.9 Roblox Corp
        7.9.1 Roblox Corp Corporate Summary
        7.9.2 Roblox Corp Business Overview
        7.9.3 Roblox Corp Metaverse in Entertainment Major Product Offerings
        7.9.4 Roblox Corp Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.9.5 Roblox Corp Key News
    7.10 Tetavi Ltd.
        7.10.1 Tetavi Ltd. Corporate Summary
        7.10.2 Tetavi Ltd. Business Overview
        7.10.3 Tetavi Ltd. Metaverse in Entertainment Major Product Offerings
        7.10.4 Tetavi Ltd. Metaverse in Entertainment Revenue in Global Market (2017-2022)
        7.10.5 Tetavi Ltd. Key News
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. Metaverse in Entertainment Market Opportunities & Trends in Global Market
    Table 2. Metaverse in Entertainment Market Drivers in Global Market
    Table 3. Metaverse in Entertainment Market Restraints in Global Market
    Table 4. Key Players of Metaverse in Entertainment in Global Market
    Table 5. Top Metaverse in Entertainment Players in Global Market, Ranking by Revenue (2021)
    Table 6. Global Metaverse in Entertainment Revenue by Companies, (US$, Mn), 2017-2022
    Table 7. Global Metaverse in Entertainment Revenue Share by Companies, 2017-2022
    Table 8. Global Companies Metaverse in Entertainment Product Type
    Table 9. List of Global Tier 1 Metaverse in Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 10. List of Global Tier 2 and Tier 3 Metaverse in Entertainment Companies, Revenue (US$, Mn) in 2021 and Market Share
    Table 11. By Type – Global Metaverse in Entertainment Revenue, (US$, Mn), 2021 & 2028
    Table 12. By Type - Metaverse in Entertainment Revenue in Global (US$, Mn), 2017-2022
    Table 13. By Type - Metaverse in Entertainment Revenue in Global (US$, Mn), 2023-2028
    Table 14. By Application – Global Metaverse in Entertainment Revenue, (US$, Mn), 2021 & 2028
    Table 15. By Application - Metaverse in Entertainment Revenue in Global (US$, Mn), 2017-2022
    Table 16. By Application - Metaverse in Entertainment Revenue in Global (US$, Mn), 2023-2028
    Table 17. By Region – Global Metaverse in Entertainment Revenue, (US$, Mn), 2021 & 2028
    Table 18. By Region - Global Metaverse in Entertainment Revenue (US$, Mn), 2017-2022
    Table 19. By Region - Global Metaverse in Entertainment Revenue (US$, Mn), 2023-2028
    Table 20. By Country - North America Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 21. By Country - North America Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 22. By Country - Europe Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 23. By Country - Europe Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 24. By Region - Asia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 25. By Region - Asia Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 26. By Country - South America Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 27. By Country - South America Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 28. By Country - Middle East & Africa Metaverse in Entertainment Revenue, (US$, Mn), 2017-2022
    Table 29. By Country - Middle East & Africa Metaverse in Entertainment Revenue, (US$, Mn), 2023-2028
    Table 30. Aomen City Corporate Summary
    Table 31. Aomen City Metaverse in Entertainment Product Offerings
    Table 32. Aomen City Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 33. Epic Games Inc. Corporate Summary
    Table 34. Epic Games Inc. Metaverse in Entertainment Product Offerings
    Table 35. Epic Games Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 36. Hungama Digital Media Entertainment Pvt. Ltd. Corporate Summary
    Table 37. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Product Offerings
    Table 38. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 39. Meta Platforms Inc. Corporate Summary
    Table 40. Meta Platforms Inc. Metaverse in Entertainment Product Offerings
    Table 41. Meta Platforms Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 42. Niantic Inc. Corporate Summary
    Table 43. Niantic Inc. Metaverse in Entertainment Product Offerings
    Table 44. Niantic Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 45. OverActive Media Corp. Corporate Summary
    Table 46. OverActive Media Corp. Metaverse in Entertainment Product Offerings
    Table 47. OverActive Media Corp. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 48. Qualcomm Inc. Corporate Summary
    Table 49. Qualcomm Inc. Metaverse in Entertainment Product Offerings
    Table 50. Qualcomm Inc. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 51. Queppelin Corporate Summary
    Table 52. Queppelin Metaverse in Entertainment Product Offerings
    Table 53. Queppelin Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 54. Roblox Corp Corporate Summary
    Table 55. Roblox Corp Metaverse in Entertainment Product Offerings
    Table 56. Roblox Corp Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
    Table 57. Tetavi Ltd. Corporate Summary
    Table 58. Tetavi Ltd. Metaverse in Entertainment Product Offerings
    Table 59. Tetavi Ltd. Metaverse in Entertainment Revenue (US$, Mn), (2017-2022)
List of Figures
    Figure 1. Metaverse in Entertainment Segment by Type in 2021
    Figure 2. Metaverse in Entertainment Segment by Application in 2021
    Figure 3. Global Metaverse in Entertainment Market Overview: 2021
    Figure 4. Key Caveats
    Figure 5. Global Metaverse in Entertainment Market Size: 2021 VS 2028 (US$, Mn)
    Figure 6. Global Metaverse in Entertainment Revenue, 2017-2028 (US$, Mn)
    Figure 7. The Top 3 and 5 Players Market Share by Metaverse in Entertainment Revenue in 2021
    Figure 8. By Type - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 9. By Application - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 10. By Region - Global Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 11. By Country - North America Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 12. US Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 13. Canada Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 14. Mexico Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 15. By Country - Europe Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 16. Germany Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 17. France Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 18. U.K. Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 19. Italy Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 20. Russia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 21. Nordic Countries Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 22. Benelux Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 23. By Region - Asia Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 24. China Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 25. Japan Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 26. South Korea Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 27. Southeast Asia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 28. India Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 29. By Country - South America Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 30. Brazil Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 31. Argentina Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 32. By Country - Middle East & Africa Metaverse in Entertainment Revenue Market Share, 2017-2028
    Figure 33. Turkey Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 34. Israel Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 35. Saudi Arabia Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 36. UAE Metaverse in Entertainment Revenue, (US$, Mn), 2017-2028
    Figure 37. Aomen City Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 38. Epic Games Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 39. Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 40. Meta Platforms Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 41. Niantic Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 42. OverActive Media Corp. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 43. Qualcomm Inc. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 44. Queppelin Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 45. Roblox Corp Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
    Figure 46. Tetavi Ltd. Metaverse in Entertainment Revenue Year Over Year Growth (US$, Mn) & (2017-2022)

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Frequently Asked Questions
Metaverse in Entertainment Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Metaverse in Entertainment Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Metaverse in Entertainment Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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