Global and United States Gamification of Learning Market Report & Forecast 2023-2028

Report ID: 1868499 | Published Date: Jan 2025 | No. of Page: 95 | Base Year: 2024 | Rating: 4.8 | Webstory: Check our Web story
1 Study Coverage
    1.1 Gamification of Learning Revenue in Gamification of Learning Business (2017-2022) & (US$ Million) Introduction
    1.2 Global Gamification of Learning Outlook 2017 VS 2022 VS 2028
        1.2.1 Global Gamification of Learning Market Size for the Year 2017-2028
        1.2.2 Global Gamification of Learning Market Size for the Year 2017-2028
    1.3 Gamification of Learning Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.3.1 The Market Share of United States Gamification of Learning in Global, 2017 VS 2022 VS 2028
        1.3.2 The Growth Rate of Gamification of Learning Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.4 Gamification of Learning Market Dynamics
        1.4.1 Gamification of Learning Industry Trends
        1.4.2 Gamification of Learning Market Drivers
        1.4.3 Gamification of Learning Market Challenges
        1.4.4 Gamification of Learning Market Restraints
    1.5 Study Objectives
    1.6 Years Considered
2 Gamification of Learning by Type
    2.1 Gamification of Learning Market Segment by Type
        2.1.1 Cloud
        2.1.2 On-premises
    2.2 Global Gamification of Learning Market Size by Type (2017, 2022 & 2028)
    2.3 Global Gamification of Learning Market Size by Type (2017-2028)
    2.4 United States Gamification of Learning Market Size by Type (2017, 2022 & 2028)
    2.5 United States Gamification of Learning Market Size by Type (2017-2028)
3 Gamification of Learning by Application
    3.1 Gamification of Learning Market Segment by Application
        3.1.1 Academic
        3.1.2 Corporate Training
    3.2 Global Gamification of Learning Market Size by Application (2017, 2022 & 2028)
    3.3 Global Gamification of Learning Market Size by Application (2017-2028)
    3.4 United States Gamification of Learning Market Size by Application (2017, 2022 & 2028)
    3.5 United States Gamification of Learning Market Size by Application (2017-2028)
4 Global Gamification of Learning Competitor Landscape by Company
    4.1 Global Gamification of Learning Market Size by Company
        4.1.1 Top Global Gamification of Learning Companies Ranked by Revenue (2021)
        4.1.2 Global Gamification of Learning Revenue by Player (2017-2022)
    4.2 Global Gamification of Learning Concentration Ratio (CR)
        4.2.1 Gamification of Learning Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Companies of Gamification of Learning in 2021
        4.2.3 Global Gamification of Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global Gamification of Learning Headquarters, Revenue in Gamification of Learning Business (2017-2022) & (US$ Million) Type
        4.3.1 Global Gamification of Learning Headquarters and Area Served
        4.3.2 Global Gamification of Learning Companies Revenue in Gamification of Learning Business (2017-2022) & (US$ Million) Type
        4.3.3 Date of International Companies Enter into Gamification of Learning Market
    4.4 Companies Mergers & Acquisitions, Expansion Plans
    4.5 United States Gamification of Learning Market Size by Company
        4.5.1 Top Gamification of Learning Players in United States, Ranked by Revenue (2021)
        4.5.2 United States Gamification of Learning Revenue by Players (2020, 2021 & 2022)
5 Global Gamification of Learning Market Size by Region
    5.1 Global Gamification of Learning Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global Gamification of Learning Market Size by Region (2017-2028)
        5.2.1 Global Gamification of Learning Market Size by Region: 2017-2022
        5.2.2 Global Gamification of Learning Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America Gamification of Learning Market Size YoY Growth 2017-2028
        6.1.2 North America Gamification of Learning Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific Gamification of Learning Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific Gamification of Learning Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe Gamification of Learning Market Size YoY Growth 2017-2028
        6.3.2 Europe Gamification of Learning Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America Gamification of Learning Market Size YoY Growth 2017-2028
        6.4.2 Latin America Gamification of Learning Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa Gamification of Learning Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa Gamification of Learning Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 U.A.E
7 Company Profiles
    7.1 Microsoft
        7.1.1 Microsoft Company Details
        7.1.2 Microsoft Business Overview
        7.1.3 Microsoft Gamification of Learning Introduction
        7.1.4 Microsoft Revenue in Gamification of Learning Business (2017-2022)
        7.1.5 Microsoft Recent Development
    7.2 MPS Interactive Systems
        7.2.1 MPS Interactive Systems Company Details
        7.2.2 MPS Interactive Systems Business Overview
        7.2.3 MPS Interactive Systems Gamification of Learning Introduction
        7.2.4 MPS Interactive Systems Revenue in Gamification of Learning Business (2017-2022)
        7.2.5 MPS Interactive Systems Recent Development
    7.3 Bunchball
        7.3.1 Bunchball Company Details
        7.3.2 Bunchball Business Overview
        7.3.3 Bunchball Gamification of Learning Introduction
        7.3.4 Bunchball Revenue in Gamification of Learning Business (2017-2022)
        7.3.5 Bunchball Recent Development
    7.4 NIIT
        7.4.1 NIIT Company Details
        7.4.2 NIIT Business Overview
        7.4.3 NIIT Gamification of Learning Introduction
        7.4.4 NIIT Revenue in Gamification of Learning Business (2017-2022)
        7.4.5 NIIT Recent Development
    7.5 D2L Corporation
        7.5.1 D2L Corporation Company Details
        7.5.2 D2L Corporation Business Overview
        7.5.3 D2L Corporation Gamification of Learning Introduction
        7.5.4 D2L Corporation Revenue in Gamification of Learning Business (2017-2022)
        7.5.5 D2L Corporation Recent Development
    7.6 Cognizant
        7.6.1 Cognizant Company Details
        7.6.2 Cognizant Business Overview
        7.6.3 Cognizant Gamification of Learning Introduction
        7.6.4 Cognizant Revenue in Gamification of Learning Business (2017-2022)
        7.6.5 Cognizant Recent Development
    7.7 Fundamentor
        7.7.1 Fundamentor Company Details
        7.7.2 Fundamentor Business Overview
        7.7.3 Fundamentor Gamification of Learning Introduction
        7.7.4 Fundamentor Revenue in Gamification of Learning Business (2017-2022)
        7.7.5 Fundamentor Recent Development
    7.8 Top Hat
        7.8.1 Top Hat Company Details
        7.8.2 Top Hat Business Overview
        7.8.3 Top Hat Gamification of Learning Introduction
        7.8.4 Top Hat Revenue in Gamification of Learning Business (2017-2022)
        7.8.5 Top Hat Recent Development
    7.9 Classcraft Studios
        7.9.1 Classcraft Studios Company Details
        7.9.2 Classcraft Studios Business Overview
        7.9.3 Classcraft Studios Gamification of Learning Introduction
        7.9.4 Classcraft Studios Revenue in Gamification of Learning Business (2017-2022)
        7.9.5 Classcraft Studios Recent Development
    7.10 Recurrence
        7.10.1 Recurrence Company Details
        7.10.2 Recurrence Business Overview
        7.10.3 Recurrence Gamification of Learning Introduction
        7.10.4 Recurrence Revenue in Gamification of Learning Business (2017-2022)
        7.10.5 Recurrence Recent Development
8 Research Findings and Conclusion
9 Appendix
    9.1 Research Methodology
        9.1.1 Methodology/Research Approach
        9.1.2 Data Source
    9.2 Author Details
    9.3 Disclaimer
List of Tables
    Table 1. Gamification of Learning Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. Gamification of Learning Market Trends
    Table 3. Gamification of Learning Market Drivers
    Table 4. Gamification of Learning Market Challenges
    Table 5. Gamification of Learning Market Restraints
    Table 6. Global Gamification of Learning Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Gamification of Learning Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Gamification of Learning Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Gamification of Learning Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Gamification of Learning Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global Gamification of Learning Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global Gamification of Learning Revenue Share by Player, 2017-2022
    Table 13. Global Gamification of Learning Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global Gamification of Learning by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gamification of Learning as of 2021)
    Table 15. Top Players of Gamification of Learning in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in Gamification of Learning Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into Gamification of Learning Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top Gamification of Learning Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States Gamification of Learning Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States Gamification of Learning Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global Gamification of Learning Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global Gamification of Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global Gamification of Learning Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America Gamification of Learning Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific Gamification of Learning Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe Gamification of Learning Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa Gamification of Learning Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa Gamification of Learning Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Microsoft Company Details
    Table 31. Microsoft Business Overview
    Table 32. Microsoft Gamification of Learning Product
    Table 33. Microsoft Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 34. Microsoft Recent Development
    Table 35. MPS Interactive Systems Company Details
    Table 36. MPS Interactive Systems Business Overview
    Table 37. MPS Interactive Systems Gamification of Learning Product
    Table 38. MPS Interactive Systems Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 39. MPS Interactive Systems Recent Development
    Table 40. Bunchball Company Details
    Table 41. Bunchball Business Overview
    Table 42. Bunchball Gamification of Learning Product
    Table 43. Bunchball Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 44. Bunchball Recent Development
    Table 45. NIIT Company Details
    Table 46. NIIT Business Overview
    Table 47. NIIT Gamification of Learning Product
    Table 48. NIIT Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 49. NIIT Recent Development
    Table 50. D2L Corporation Company Details
    Table 51. D2L Corporation Business Overview
    Table 52. D2L Corporation Gamification of Learning Product
    Table 53. D2L Corporation Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 54. D2L Corporation Recent Development
    Table 55. Cognizant Company Details
    Table 56. Cognizant Business Overview
    Table 57. Cognizant Gamification of Learning Product
    Table 58. Cognizant Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 59. Cognizant Recent Development
    Table 60. Fundamentor Company Details
    Table 61. Fundamentor Business Overview
    Table 62. Fundamentor Gamification of Learning Product
    Table 63. Fundamentor Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 64. Fundamentor Recent Development
    Table 65. Top Hat Company Details
    Table 66. Top Hat Business Overview
    Table 67. Top Hat Gamification of Learning Product
    Table 68. Top Hat Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 69. Top Hat Recent Development
    Table 70. Classcraft Studios Company Details
    Table 71. Classcraft Studios Business Overview
    Table 72. Classcraft Studios Gamification of Learning Product
    Table 73. Classcraft Studios Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 74. Classcraft Studios Recent Development
    Table 75. Recurrence Company Details
    Table 76. Recurrence Business Overview
    Table 77. Recurrence Gamification of Learning Product
    Table 78. Recurrence Revenue in Gamification of Learning Business (2017-2022) & (US$ Million)
    Table 79. Recurrence Recent Development
    Table 80. Research Programs/Design for This Report
    Table 81. Key Data Information from Secondary Sources
    Table 82. Key Data Information from Primary Sources
List of Figures
    Figure 1. Gamification of Learning Product Picture
    Figure 2. Global Gamification of Learning Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Gamification of Learning Market Size 2017-2028 (US$ Million)
    Figure 4. United States Gamification of Learning Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States Gamification of Learning Market Size 2017-2028 (US$ Million)
    Figure 6. United States Gamification of Learning Market Share in Global 2017-2028
    Figure 7. Gamification of Learning Report Years Considered
    Figure 8. Product Picture of Cloud
    Figure 9. Product Picture of On-premises
    Figure 10. Global Gamification of Learning Market Share by Type in 2022 & 2028
    Figure 11. Global Gamification of Learning Market Size by Type (2017-2028) & (US$ Million)
    Figure 12. Global Gamification of Learning Market Share by Type (2017-2028)
    Figure 13. United States Gamification of Learning Market Share by Type in 2022 & 2028
    Figure 14. United States Gamification of Learning Market Size by Type (2017-2028) & (US$ Million)
    Figure 15. United States Gamification of Learning Market Share by Type (2017-2028)
    Figure 16. Product Picture of Academic
    Figure 17. Product Picture of Corporate Training
    Figure 18. Global Gamification of Learning Market Share by Application in 2022 & 2028
    Figure 19. Global Gamification of Learning Market Size by Application (2017-2028) & (US$ Million)
    Figure 20. Global Gamification of Learning Market Share by Application (2017-2028)
    Figure 21. United States Gamification of Learning Market Share by Application in 2022 & 2028
    Figure 22. United States Gamification of Learning Market Size by Application (2017-2028) & (US$ Million)
    Figure 23. United States Gamification of Learning Market Share by Application (2017-2028)
    Figure 24. North America Gamification of Learning Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 25. U.S. Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 26. Canada Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 27. Europe Gamification of Learning Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 28. Germany Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 29. France Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 30. U.K. Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 31. Italy Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. Russia Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. Asia-Pacific Gamification of Learning Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 34. China Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 35. Japan Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 36. South Korea Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. India Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. Australia Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. Taiwan Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. Indonesia Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Thailand Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. Malaysia Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Philippines Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Latin America Gamification of Learning Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 45. Mexico Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 46. Brazil Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 47. Argentina Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Middle East & Africa Gamification of Learning Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 49. Turkey Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Saudi Arabia Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 51. U.A.E Gamification of Learning Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. Microsoft Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 53. MPS Interactive Systems Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 54. Bunchball Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 55. NIIT Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 56. D2L Corporation Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 57. Cognizant Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 58. Fundamentor Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 59. Top Hat Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 60. Classcraft Studios Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 61. Recurrence Revenue Growth Rate in Gamification of Learning Business (2017-2022)
    Figure 62. Bottom-up and Top-down Approaches for This Report
    Figure 63. Data Triangulation
    Figure 64. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Microsoft
MPS Interactive Systems
Bunchball
NIIT
D2L Corporation
Cognizant
Fundamentor
Top Hat
Classcraft Studios
Recurrence
Frequently Asked Questions
Gamification of Learning report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Gamification of Learning report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Gamification of Learning report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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