Global and United States Sound Cards for Gaming Market Report & Forecast 2024-2031

Report ID: 1868815 | Published Date: Jan 2025 | No. of Page: 76 | Base Year: 2024 | Rating: 4.5 | Webstory: Check our Web story
1 Study Coverage
    1.1 Sound Cards for Gaming Product Introduction
    1.2 Global Sound Cards for Gaming Outlook 2017 VS 2022 VS 2028
        1.2.1 Global Sound Cards for Gaming Sales in US$ Million for the Year 2017-2028
        1.2.2 Global Sound Cards for Gaming Sales in Volume for the Year 2017-2028
    1.3 United States Sound Cards for Gaming Outlook 2017 VS 2022 VS 2028
        1.3.1 United States Sound Cards for Gaming Sales in US$ Million for the Year 2017-2028
        1.3.2 United States Sound Cards for Gaming Sales in Volume for the Year 2017-2028
    1.4 Sound Cards for Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.4.1 The Market Share of United States Sound Cards for Gaming in Global, 2017 VS 2022 VS 2028
        1.4.2 The Growth Rate of Sound Cards for Gaming Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.5 Sound Cards for Gaming Market Dynamics
        1.5.1 Sound Cards for Gaming Industry Trends
        1.5.2 Sound Cards for Gaming Market Drivers
        1.5.3 Sound Cards for Gaming Market Challenges
        1.5.4 Sound Cards for Gaming Market Restraints
    1.6 Study Objectives
    1.7 Years Considered
2 Market by Type
    2.1 Sound Cards for Gaming Market Segment by Type
        2.1.1 External Sound Card
        2.1.2 Internal Sound Card
    2.2 Global Sound Cards for Gaming Market Size by Type
        2.2.1 Global Sound Cards for Gaming Sales in Value, by Type (2017, 2022 & 2028)
        2.2.2 Global Sound Cards for Gaming Sales in Volume, by Type (2017, 2022 & 2028)
        2.2.3 Global Sound Cards for Gaming Average Selling Price (ASP) by Type (2017, 2022 & 2028)
    2.3 United States Sound Cards for Gaming Market Size by Type
        2.3.1 United States Sound Cards for Gaming Sales in Value, by Type (2017, 2022 & 2028)
        2.3.2 United States Sound Cards for Gaming Sales in Volume, by Type (2017, 2022 & 2028)
        2.3.3 United States Sound Cards for Gaming Average Selling Price (ASP) by Type (2017, 2022 & 2028)
3 Market by Application
    3.1 Sound Cards for Gaming Market Segment by Application
        3.1.1 Personnal
        3.1.2 Commercial
    3.2 Global Sound Cards for Gaming Market Size by Application
        3.2.1 Global Sound Cards for Gaming Sales in Value, by Application (2017, 2022 & 2028)
        3.2.2 Global Sound Cards for Gaming Sales in Volume, by Application (2017, 2022 & 2028)
        3.3.3 Global Sound Cards for Gaming Average Selling Price (ASP) by Application (2017, 2022 & 2028)
    3.3 United States Sound Cards for Gaming Market Size by Application
        3.3.1 United States Sound Cards for Gaming Sales in Value, by Application (2017, 2022 & 2028)
        3.3.2 United States Sound Cards for Gaming Sales in Volume, by Application (2017, 2022 & 2028)
        3.3.3 United States Sound Cards for Gaming Average Selling Price (ASP) by Application (2017, 2022 & 2028)
4 Global Sound Cards for Gaming Competitor Landscape by Company
    4.1 Global Sound Cards for Gaming Market Size by Company
        4.1.1 Top Global Sound Cards for Gaming Manufacturers Ranked by Revenue (2021)
        4.1.2 Global Sound Cards for Gaming Revenue by Manufacturer (2017-2022)
        4.1.3 Global Sound Cards for Gaming Sales by Manufacturer (2017-2022)
        4.1.4 Global Sound Cards for Gaming Price by Manufacturer (2017-2022)
    4.2 Global Sound Cards for Gaming Concentration Ratio (CR)
        4.2.1 Sound Cards for Gaming Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Manufacturers of Sound Cards for Gaming in 2021
        4.2.3 Global Sound Cards for Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global Sound Cards for Gaming Manufacturing Base Distribution, Product Type
        4.3.1 Global Sound Cards for Gaming Manufacturers, Headquarters and Distribution of Producing Region
        4.3.2 Manufacturers Sound Cards for Gaming Product Type
        4.3.3 Date of International Manufacturers Enter into Sound Cards for Gaming Market
    4.4 Manufacturers Mergers & Acquisitions, Expansion Plans
    4.5 United States Sound Cards for Gaming Market Size by Company
        4.5.1 Top Sound Cards for Gaming Players in United States, Ranked by Revenue (2021)
        4.5.2 United States Sound Cards for Gaming Revenue by Players (2020, 2021 & 2022)
        4.5.3 United States Sound Cards for Gaming Sales by Players (2020, 2021 & 2022)
5 Global Sound Cards for Gaming Market Size by Region
    5.1 Global Sound Cards for Gaming Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global Sound Cards for Gaming Market Size in Volume by Region (2017-2028)
        5.2.1 Global Sound Cards for Gaming Sales in Volume by Region: 2017-2022
        5.2.2 Global Sound Cards for Gaming Sales in Volume Forecast by Region (2023-2028)
    5.3 Global Sound Cards for Gaming Market Size in Value by Region (2017-2028)
        5.3.1 Global Sound Cards for Gaming Sales in Value by Region: 2017-2022
        5.3.2 Global Sound Cards for Gaming Sales in Value by Region: 2023-2028
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America Sound Cards for Gaming Market Size YoY Growth 2017-2028
        6.1.2 North America Sound Cards for Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific Sound Cards for Gaming Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific Sound Cards for Gaming Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe Sound Cards for Gaming Market Size YoY Growth 2017-2028
        6.3.2 Europe Sound Cards for Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America Sound Cards for Gaming Market Size YoY Growth 2017-2028
        6.4.2 Latin America Sound Cards for Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa Sound Cards for Gaming Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa Sound Cards for Gaming Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 U.A.E
7 Company Profiles
    7.1 ASUS
        7.1.1 ASUS Corporation Information
        7.1.2 ASUS Description and Business Overview
        7.1.3 ASUS Sound Cards for Gaming Sales, Revenue and Gross Margin (2017-2022)
        7.1.4 ASUS Sound Cards for Gaming Products Offered
        7.1.5 ASUS Recent Development
    7.2 Creative Technology
        7.2.1 Creative Technology Corporation Information
        7.2.2 Creative Technology Description and Business Overview
        7.2.3 Creative Technology Sound Cards for Gaming Sales, Revenue and Gross Margin (2017-2022)
        7.2.4 Creative Technology Sound Cards for Gaming Products Offered
        7.2.5 Creative Technology Recent Development
    7.3 HT Omega
        7.3.1 HT Omega Corporation Information
        7.3.2 HT Omega Description and Business Overview
        7.3.3 HT Omega Sound Cards for Gaming Sales, Revenue and Gross Margin (2017-2022)
        7.3.4 HT Omega Sound Cards for Gaming Products Offered
        7.3.5 HT Omega Recent Development
    7.4 Terratec
        7.4.1 Terratec Corporation Information
        7.4.2 Terratec Description and Business Overview
        7.4.3 Terratec Sound Cards for Gaming Sales, Revenue and Gross Margin (2017-2022)
        7.4.4 Terratec Sound Cards for Gaming Products Offered
        7.4.5 Terratec Recent Development
8 Industry Chain and Sales Channels Analysis
    8.1 Sound Cards for Gaming Industry Chain Analysis
    8.2 Sound Cards for Gaming Key Raw Materials
        8.2.1 Key Raw Materials
        8.2.2 Sound Cards for Gaming Distributors
    8.3 Sound Cards for Gaming Production Mode & Process
    8.4 Sound Cards for Gaming Sales and Marketing
        8.4.1 Sound Cards for Gaming Sales Channels
        8.4.2 Sound Cards for Gaming Distributors
    8.5 Sound Cards for Gaming Customers
9 Research Findings and Conclusion
10 Appendix
    10.1 Research Methodology
        10.1.1 Methodology/Research Approach
        10.1.2 Data Source
    10.2 Author Details
    10.3 Disclaimer
List of Tables
    Table 1. Sound Cards for Gaming CAGR in Value, United States VS Global, 2017 VS 2022 VS 2028
    Table 2. Sound Cards for Gaming Market Trends
    Table 3. Sound Cards for Gaming Market Drivers
    Table 4. Sound Cards for Gaming Market Challenges
    Table 5. Sound Cards for Gaming Market Restraints
    Table 6. Global Sound Cards for Gaming Sales by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States Sound Cards for Gaming Sales by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global Sound Cards for Gaming Sales by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States Sound Cards for Gaming Sales by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top Sound Cards for Gaming Manufacturers in Global Market, Ranking by Revenue (2021)
    Table 11. Global Sound Cards for Gaming Revenue by Manufacturer, (US$ Million), 2017-2022
    Table 12. Global Sound Cards for Gaming Revenue Share by Manufacturer, 2017-2022
    Table 13. Global Sound Cards for Gaming Sales by Manufacturer, (K Units), 2017-2022
    Table 14. Global Sound Cards for Gaming Sales Share by Manufacturer, 2017-2022
    Table 15. Global Sound Cards for Gaming Price by Manufacturer (2017-2022) & (USD/Unit)
    Table 16. Global Sound Cards for Gaming Manufacturers Market Concentration Ratio (CR5 and HHI)
    Table 17. Global Sound Cards for Gaming by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Sound Cards for Gaming as of 2021)
    Table 18. Top Players of Sound Cards for Gaming in Global Market, Headquarters and Distribution of Producing Region
    Table 19. Manufacturers Sound Cards for Gaming Product Type
    Table 20. Date of International Manufacturers Enter into Sound Cards for Gaming Market
    Table 21. Manufacturers Mergers & Acquisitions, Expansion Plans
    Table 22. Top Sound Cards for Gaming Players in United States Market, Ranking by Revenue (2021)
    Table 23. United States Sound Cards for Gaming Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 24. United States Sound Cards for Gaming Revenue Share by Players, 2020, 2021 & 2022
    Table 25. United States Sound Cards for Gaming Sales by Players, (K Units), 2020, 2021 & 2022
    Table 26. United States Sound Cards for Gaming Sales Share by Players, 2020, 2021 & 2022
    Table 27. Global Sound Cards for Gaming Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 28. Global Sound Cards for Gaming Sales in Volume by Region (2017-2022) & (K Units)
    Table 29. Global Sound Cards for Gaming Sales in Volume Forecast by Region (2023-2028) & (K Units)
    Table 30. Global Sound Cards for Gaming Sales in Value by Region (2017-2022) & (US$ Million)
    Table 31. Global Sound Cards for Gaming Sales in Value Forecast by Region (2023-2028) & (US$ Million)
    Table 32. North America Sound Cards for Gaming Sales in Volume by Country (2017-2028) & (K Units)
    Table 33. North America Sound Cards for Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 34. Asia Pacific Sound Cards for Gaming Sales in Volume by Region (2017-2028) & (K Units)
    Table 35. Asia Pacific Sound Cards for Gaming Sales in Value by Region (2017-2028) & (US$ Million)
    Table 36. Europe Sound Cards for Gaming Sales in Volume by Country (2017-2028) & (K Units)
    Table 37. Europe Sound Cards for Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 38. Latin America Sound Cards for Gaming Sales in Volume by Country (2017-2028) & (K Units)
    Table 39. Latin Americaa Sound Cards for Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 40. Middle East and Africa Sound Cards for Gaming Sales in Volume by Country (2017-2028) & (K Units)
    Table 41. Middle East and Africa Sound Cards for Gaming Sales in Value by Country (2017-2028) & (US$ Million)
    Table 42. ASUS Corporation Information
    Table 43. ASUS Description and Business Overview
    Table 44. ASUS Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 45. ASUS Sound Cards for Gaming Product
    Table 46. ASUS Recent Development
    Table 47. Creative Technology Corporation Information
    Table 48. Creative Technology Description and Business Overview
    Table 49. Creative Technology Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 50. Creative Technology Product
    Table 51. Creative Technology Recent Development
    Table 52. HT Omega Corporation Information
    Table 53. HT Omega Description and Business Overview
    Table 54. HT Omega Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 55. HT Omega Product
    Table 56. HT Omega Recent Development
    Table 57. Terratec Corporation Information
    Table 58. Terratec Description and Business Overview
    Table 59. Terratec Sound Cards for Gaming Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
    Table 60. Terratec Product
    Table 61. Terratec Recent Development
    Table 62. Key Raw Materials Lists
    Table 63. Raw Materials Key Suppliers Lists
    Table 64. Sound Cards for Gaming Customers List
    Table 65. Sound Cards for Gaming Distributors List
    Table 66. Research Programs/Design for This Report
    Table 67. Key Data Information from Secondary Sources
    Table 68. Key Data Information from Primary Sources
List of Figures
    Figure 1. Sound Cards for Gaming Product Picture
    Figure 2. Global Sound Cards for Gaming Revenue, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global Sound Cards for Gaming Market Size 2017-2028 (US$ Million)
    Figure 4. Global Sound Cards for Gaming Sales 2017-2028 (K Units)
    Figure 5. United States Sound Cards for Gaming Revenue, (US$ Million), 2017 VS 2022 VS 2028
    Figure 6. United States Sound Cards for Gaming Market Size 2017-2028 (US$ Million)
    Figure 7. United States Sound Cards for Gaming Sales 2017-2028 (K Units)
    Figure 8. United States Sound Cards for Gaming Market Share in Global, in Value (US$ Million) 2017-2028
    Figure 9. United States Sound Cards for Gaming Market Share in Global, in Volume (K Units) 2017-2028
    Figure 10. Sound Cards for Gaming Report Years Considered
    Figure 11. Product Picture of External Sound Card
    Figure 12. Product Picture of Internal Sound Card
    Figure 13. Global Sound Cards for Gaming Market Share by Type in 2022 & 2028
    Figure 14. Global Sound Cards for Gaming Sales in Value by Type (2017-2028) & (US$ Million)
    Figure 15. Global Sound Cards for Gaming Sales Market Share in Value by Type (2017-2028)
    Figure 16. Global Sound Cards for Gaming Sales by Type (2017-2028) & (K Units)
    Figure 17. Global Sound Cards for Gaming Sales Market Share in Volume by Type (2017-2028)
    Figure 18. Global Sound Cards for Gaming Price by Type (2017-2028) & (USD/Unit)
    Figure 19. United States Sound Cards for Gaming Market Share by Type in 2022 & 2028
    Figure 20. United States Sound Cards for Gaming Sales in Value by Type (2017-2028) & (US$ Million)
    Figure 21. United States Sound Cards for Gaming Sales Market Share in Value by Type (2017-2028)
    Figure 22. United States Sound Cards for Gaming Sales by Type (2017-2028) & (K Units)
    Figure 23. United States Sound Cards for Gaming Sales Market Share in Volume by Type (2017-2028)
    Figure 24. United States Sound Cards for Gaming Price by Type (2017-2028) & (USD/Unit)
    Figure 25. Product Picture of Personnal
    Figure 26. Product Picture of Commercial
    Figure 27. Global Sound Cards for Gaming Market Share by Application in 2022 & 2028
    Figure 28. Global Sound Cards for Gaming Sales in Value by Application (2017-2028) & (US$ Million)
    Figure 29. Global Sound Cards for Gaming Sales Market Share in Value by Application (2017-2028)
    Figure 30. Global Sound Cards for Gaming Sales by Application (2017-2028) & (K Units)
    Figure 31. Global Sound Cards for Gaming Sales Market Share in Volume by Application (2017-2028)
    Figure 32. Global Sound Cards for Gaming Price by Application (2017-2028) & (USD/Unit)
    Figure 33. United States Sound Cards for Gaming Market Share by Application in 2022 & 2028
    Figure 34. United States Sound Cards for Gaming Sales in Value by Application (2017-2028) & (US$ Million)
    Figure 35. United States Sound Cards for Gaming Sales Market Share in Value by Application (2017-2028)
    Figure 36. United States Sound Cards for Gaming Sales by Application (2017-2028) & (K Units)
    Figure 37. United States Sound Cards for Gaming Sales Market Share in Volume by Application (2017-2028)
    Figure 38. United States Sound Cards for Gaming Price by Application (2017-2028) & (USD/Unit)
    Figure 39. North America Sound Cards for Gaming Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 40. North America Sound Cards for Gaming Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 41. U.S. Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 42. Canada Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Europe Sound Cards for Gaming Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 44. Europe Sound Cards for Gaming Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 45. Germany Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 46. France Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 47. U.K. Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Italy Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Russia Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 50. Asia-Pacific Sound Cards for Gaming Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 51. Asia-Pacific Sound Cards for Gaming Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 52. China Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 53. Japan Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 54. South Korea Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 55. India Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 56. Australia Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 57. Taiwan Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 58. Indonesia Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 59. Thailand Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 60. Malaysia Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 61. Philippines Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 62. Latin America Sound Cards for Gaming Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 63. Latin America Sound Cards for Gaming Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 64. Mexico Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 65. Brazil Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 66. Argentina Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 67. Middle East & Africa Sound Cards for Gaming Sales in Volume Growth Rate 2017-2028 (K Units)
    Figure 68. Middle East & Africa Sound Cards for Gaming Sales in Value Growth Rate 2017-2028 (US$ Million)
    Figure 69. Turkey Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 70. Saudi Arabia Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 71. U.A.E Sound Cards for Gaming Sales in Value Growth Rate (2017-2028) & (US$ Million)
    Figure 72. Sound Cards for Gaming Value Chain
    Figure 73. Sound Cards for Gaming Production Process
    Figure 74. Channels of Distribution
    Figure 75. Distributors Profiles
    Figure 76. Bottom-up and Top-down Approaches for This Report
    Figure 77. Data Triangulation
    Figure 78. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
ASUS
Creative Technology
HT Omega
Terratec
Frequently Asked Questions
Sound Cards for Gaming report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
Sound Cards for Gaming report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
Sound Cards for Gaming report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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