Service Delivery Automation
Market Analysis and Insights: Global Service Delivery Automation Market
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1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global Serious Game Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Mobile-based 1.2.3 PC-based 1.2.4 Web-based 1.3 Market by Application 1.3.1 Global Serious Game Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Aerospace and Defence 1.3.3 Automotive 1.3.4 Education 1.3.5 Energy 1.3.6 Government 1.3.7 Healthcare 1.3.8 Media and Advertising 1.3.9 Others 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global Serious Game Market Perspective (2017-2028) 2.2 Serious Game Growth Trends by Region 2.2.1 Serious Game Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 Serious Game Historic Market Size by Region (2017-2022) 2.2.3 Serious Game Forecasted Market Size by Region (2023-2028) 2.3 Serious Game Market Dynamics 2.3.1 Serious Game Industry Trends 2.3.2 Serious Game Market Drivers 2.3.3 Serious Game Market Challenges 2.3.4 Serious Game Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top Serious Game Players by Revenue 3.1.1 Global Top Serious Game Players by Revenue (2017-2022) 3.1.2 Global Serious Game Revenue Market Share by Players (2017-2022) 3.2 Global Serious Game Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by Serious Game Revenue 3.4 Global Serious Game Market Concentration Ratio 3.4.1 Global Serious Game Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by Serious Game Revenue in 2021 3.5 Serious Game Key Players Head office and Area Served 3.6 Key Players Serious Game Product Solution and Service 3.7 Date of Enter into Serious Game Market 3.8 Mergers & Acquisitions, Expansion Plans 4 Serious Game Breakdown Data by Type 4.1 Global Serious Game Historic Market Size by Type (2017-2022) 4.2 Global Serious Game Forecasted Market Size by Type (2023-2028) 5 Serious Game Breakdown Data by Application 5.1 Global Serious Game Historic Market Size by Application (2017-2022) 5.2 Global Serious Game Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America Serious Game Market Size (2017-2028) 6.2 North America Serious Game Market Size by Country (2017-2022) 6.3 North America Serious Game Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe Serious Game Market Size (2017-2028) 7.2 Europe Serious Game Market Size by Country (2017-2022) 7.3 Europe Serious Game Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific Serious Game Market Size (2017-2028) 8.2 Asia-Pacific Serious Game Market Size by Country (2017-2022) 8.3 Asia-Pacific Serious Game Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America Serious Game Market Size (2017-2028) 9.2 Latin America Serious Game Market Size by Country (2017-2022) 9.3 Latin America Serious Game Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa Serious Game Market Size (2017-2028) 10.2 Middle East & Africa Serious Game Market Size by Country (2017-2022) 10.3 Middle East & Africa Serious Game Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 Cisco 11.1.1 Cisco Company Detail 11.1.2 Cisco Business Overview 11.1.3 Cisco Serious Game Introduction 11.1.4 Cisco Revenue in Serious Game Business (2017-2022) 11.1.5 Cisco Recent Development 11.2 IBM 11.2.1 IBM Company Detail 11.2.2 IBM Business Overview 11.2.3 IBM Serious Game Introduction 11.2.4 IBM Revenue in Serious Game Business (2017-2022) 11.2.5 IBM Recent Development 11.3 Microsoft 11.3.1 Microsoft Company Detail 11.3.2 Microsoft Business Overview 11.3.3 Microsoft Serious Game Introduction 11.3.4 Microsoft Revenue in Serious Game Business (2017-2022) 11.3.5 Microsoft Recent Development 11.4 Nintendo 11.4.1 Nintendo Company Detail 11.4.2 Nintendo Business Overview 11.4.3 Nintendo Serious Game Introduction 11.4.4 Nintendo Revenue in Serious Game Business (2017-2022) 11.4.5 Nintendo Recent Development 11.5 Serious Game International 11.5.1 Serious Game International Company Detail 11.5.2 Serious Game International Business Overview 11.5.3 Serious Game International Serious Game Introduction 11.5.4 Serious Game International Revenue in Serious Game Business (2017-2022) 11.5.5 Serious Game International Recent Development 11.6 Applied Research Associates 11.6.1 Applied Research Associates Company Detail 11.6.2 Applied Research Associates Business Overview 11.6.3 Applied Research Associates Serious Game Introduction 11.6.4 Applied Research Associates Revenue in Serious Game Business (2017-2022) 11.6.5 Applied Research Associates Recent Development 11.7 BreakAway Games 11.7.1 BreakAway Games Company Detail 11.7.2 BreakAway Games Business Overview 11.7.3 BreakAway Games Serious Game Introduction 11.7.4 BreakAway Games Revenue in Serious Game Business (2017-2022) 11.7.5 BreakAway Games Recent Development 11.8 CCS Education 11.8.1 CCS Education Company Detail 11.8.2 CCS Education Business Overview 11.8.3 CCS Education Serious Game Introduction 11.8.4 CCS Education Revenue in Serious Game Business (2017-2022) 11.8.5 CCS Education Recent Development 11.9 Designing Digitally 11.9.1 Designing Digitally Company Detail 11.9.2 Designing Digitally Business Overview 11.9.3 Designing Digitally Serious Game Introduction 11.9.4 Designing Digitally Revenue in Serious Game Business (2017-2022) 11.9.5 Designing Digitally Recent Development 11.10 Serious Game Interactive 11.10.1 Serious Game Interactive Company Detail 11.10.2 Serious Game Interactive Business Overview 11.10.3 Serious Game Interactive Serious Game Introduction 11.10.4 Serious Game Interactive Revenue in Serious Game Business (2017-2022) 11.10.5 Serious Game Interactive Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global Serious Game Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Mobile-based Table 3. Key Players of PC-based Table 4. Key Players of Web-based Table 5. Global Serious Game Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global Serious Game Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global Serious Game Market Size by Region (2017-2022) & (US$ Million) Table 8. Global Serious Game Market Share by Region (2017-2022) Table 9. Global Serious Game Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global Serious Game Market Share by Region (2023-2028) Table 11. Serious Game Market Trends Table 12. Serious Game Market Drivers Table 13. Serious Game Market Challenges Table 14. Serious Game Market Restraints Table 15. Global Serious Game Revenue by Players (2017-2022) & (US$ Million) Table 16. Global Serious Game Market Share by Players (2017-2022) Table 17. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2021) Table 18. Ranking of Global Top Serious Game Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by Serious Game Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players Serious Game Product Solution and Service Table 22. Date of Enter into Serious Game Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global Serious Game Market Size by Type (2017-2022) & (US$ Million) Table 25. Global Serious Game Revenue Market Share by Type (2017-2022) Table 26. Global Serious Game Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global Serious Game Revenue Market Share by Type (2023-2028) Table 28. Global Serious Game Market Size by Application (2017-2022) & (US$ Million) Table 29. Global Serious Game Revenue Market Share by Application (2017-2022) Table 30. Global Serious Game Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global Serious Game Revenue Market Share by Application (2023-2028) Table 32. North America Serious Game Market Size by Country (2017-2022) & (US$ Million) Table 33. North America Serious Game Market Size by Country (2023-2028) & (US$ Million) Table 34. Europe Serious Game Market Size by Country (2017-2022) & (US$ Million) Table 35. Europe Serious Game Market Size by Country (2023-2028) & (US$ Million) Table 36. Asia-Pacific Serious Game Market Size by Region (2017-2022) & (US$ Million) Table 37. Asia-Pacific Serious Game Market Size by Region (2023-2028) & (US$ Million) Table 38. Latin America Serious Game Market Size by Country (2017-2022) & (US$ Million) Table 39. Latin America Serious Game Market Size by Country (2023-2028) & (US$ Million) Table 40. Middle East & Africa Serious Game Market Size by Country (2017-2022) & (US$ Million) Table 41. Middle East & Africa Serious Game Market Size by Country (2023-2028) & (US$ Million) Table 42. Cisco Company Detail Table 43. Cisco Business Overview Table 44. Cisco Serious Game Product Table 45. Cisco Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 46. Cisco Recent Development Table 47. IBM Company Detail Table 48. IBM Business Overview Table 49. IBM Serious Game Product Table 50. IBM Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 51. IBM Recent Development Table 52. Microsoft Company Detail Table 53. Microsoft Business Overview Table 54. Microsoft Serious Game Product Table 55. Microsoft Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 56. Microsoft Recent Development Table 57. Nintendo Company Detail Table 58. Nintendo Business Overview Table 59. Nintendo Serious Game Product Table 60. Nintendo Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 61. Nintendo Recent Development Table 62. Serious Game International Company Detail Table 63. Serious Game International Business Overview Table 64. Serious Game International Serious Game Product Table 65. Serious Game International Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 66. Serious Game International Recent Development Table 67. Applied Research Associates Company Detail Table 68. Applied Research Associates Business Overview Table 69. Applied Research Associates Serious Game Product Table 70. Applied Research Associates Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 71. Applied Research Associates Recent Development Table 72. BreakAway Games Company Detail Table 73. BreakAway Games Business Overview Table 74. BreakAway Games Serious Game Product Table 75. BreakAway Games Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 76. BreakAway Games Recent Development Table 77. CCS Education Company Detail Table 78. CCS Education Business Overview Table 79. CCS Education Serious Game Product Table 80. CCS Education Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 81. CCS Education Recent Development Table 82. Designing Digitally Company Detail Table 83. Designing Digitally Business Overview Table 84. Designing Digitally Serious Game Product Table 85. Designing Digitally Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 86. Designing Digitally Recent Development Table 87. Serious Game Interactive Company Detail Table 88. Serious Game Interactive Business Overview Table 89. Serious Game Interactive Serious Game Product Table 90. Serious Game Interactive Revenue in Serious Game Business (2017-2022) & (US$ Million) Table 91. Serious Game Interactive Recent Development Table 92. Research Programs/Design for This Report Table 93. Key Data Information from Secondary Sources Table 94. Key Data Information from Primary Sources List of Figures Figure 1. Global Serious Game Market Share by Type: 2021 VS 2028 Figure 2. Mobile-based Features Figure 3. PC-based Features Figure 4. Web-based Features Figure 5. Global Serious Game Market Share by Application in 2021 & 2028 Figure 6. Aerospace and Defence Case Studies Figure 7. Automotive Case Studies Figure 8. Education Case Studies Figure 9. Energy Case Studies Figure 10. Government Case Studies Figure 11. Healthcare Case Studies Figure 12. Media and Advertising Case Studies Figure 13. Others Case Studies Figure 14. Serious Game Report Years Considered Figure 15. Global Serious Game Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 16. Global Serious Game Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 17. Global Serious Game Market Share by Region: 2021 VS 2028 Figure 18. Global Serious Game Market Share by Players in 2021 Figure 19. Global Top Serious Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Serious Game as of 2021) Figure 20. The Top 10 and 5 Players Market Share by Serious Game Revenue in 2021 Figure 21. North America Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. North America Serious Game Market Share by Country (2017-2028) Figure 23. United States Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. Canada Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. Europe Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Europe Serious Game Market Share by Country (2017-2028) Figure 27. Germany Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. France Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. U.K. Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Italy Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 31. Russia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Nordic Countries Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. Asia-Pacific Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Asia-Pacific Serious Game Market Share by Region (2017-2028) Figure 35. China Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Japan Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. South Korea Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Southeast Asia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 39. India Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Australia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Latin America Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Latin America Serious Game Market Share by Country (2017-2028) Figure 43. Mexico Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 44. Brazil Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 45. Middle East & Africa Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 46. Middle East & Africa Serious Game Market Share by Country (2017-2028) Figure 47. Turkey Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 48. Saudi Arabia Serious Game Market Size YoY Growth (2017-2028) & (US$ Million) Figure 49. Cisco Revenue Growth Rate in Serious Game Business (2017-2022) Figure 50. IBM Revenue Growth Rate in Serious Game Business (2017-2022) Figure 51. Microsoft Revenue Growth Rate in Serious Game Business (2017-2022) Figure 52. Nintendo Revenue Growth Rate in Serious Game Business (2017-2022) Figure 53. Serious Game International Revenue Growth Rate in Serious Game Business (2017-2022) Figure 54. Applied Research Associates Revenue Growth Rate in Serious Game Business (2017-2022) Figure 55. BreakAway Games Revenue Growth Rate in Serious Game Business (2017-2022) Figure 56. CCS Education Revenue Growth Rate in Serious Game Business (2017-2022) Figure 57. Designing Digitally Revenue Growth Rate in Serious Game Business (2017-2022) Figure 58. Serious Game Interactive Revenue Growth Rate in Serious Game Business (2017-2022) Figure 59. Bottom-up and Top-down Approaches for This Report Figure 60. Data Triangulation Figure 61. Key Executives Interviewed
Cisco IBM Microsoft Nintendo Serious Game International Applied Research Associates BreakAway Games CCS Education Designing Digitally Serious Game Interactive
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