K-12 IT Infrastructure Spending
Market Analysis and Insights: Global K-12 IT Infrastructure Spending Market
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1 Report Overview 1.1 Study Scope 1.2 Market Analysis by Type 1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2017 VS 2021 VS 2028 1.2.2 Subject-specific Games 1.2.3 Language Learning Games 1.2.4 Others 1.3 Market by Application 1.3.1 Global K-12 Game-Based Learning Market Share by Application: 2017 VS 2021 VS 2028 1.3.2 Pre-primary School 1.3.3 Primary School 1.3.4 Middle School 1.3.5 High School 1.4 Study Objectives 1.5 Years Considered 2 Global Growth Trends 2.1 Global K-12 Game-Based Learning Market Perspective (2017-2028) 2.2 K-12 Game-Based Learning Growth Trends by Region 2.2.1 K-12 Game-Based Learning Market Size by Region: 2017 VS 2021 VS 2028 2.2.2 K-12 Game-Based Learning Historic Market Size by Region (2017-2022) 2.2.3 K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028) 2.3 K-12 Game-Based Learning Market Dynamics 2.3.1 K-12 Game-Based Learning Industry Trends 2.3.2 K-12 Game-Based Learning Market Drivers 2.3.3 K-12 Game-Based Learning Market Challenges 2.3.4 K-12 Game-Based Learning Market Restraints 3 Competition Landscape by Key Players 3.1 Global Top K-12 Game-Based Learning Players by Revenue 3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2017-2022) 3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2017-2022) 3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3) 3.3 Players Covered: Ranking by K-12 Game-Based Learning Revenue 3.4 Global K-12 Game-Based Learning Market Concentration Ratio 3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI) 3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2021 3.5 K-12 Game-Based Learning Key Players Head office and Area Served 3.6 Key Players K-12 Game-Based Learning Product Solution and Service 3.7 Date of Enter into K-12 Game-Based Learning Market 3.8 Mergers & Acquisitions, Expansion Plans 4 K-12 Game-Based Learning Breakdown Data by Type 4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2017-2022) 4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028) 5 K-12 Game-Based Learning Breakdown Data by Application 5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2017-2022) 5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028) 6 North America 6.1 North America K-12 Game-Based Learning Market Size (2017-2028) 6.2 North America K-12 Game-Based Learning Market Size by Country (2017-2022) 6.3 North America K-12 Game-Based Learning Market Size by Country (2023-2028) 6.4 United States 6.5 Canada 7 Europe 7.1 Europe K-12 Game-Based Learning Market Size (2017-2028) 7.2 Europe K-12 Game-Based Learning Market Size by Country (2017-2022) 7.3 Europe K-12 Game-Based Learning Market Size by Country (2023-2028) 7.4 Germany 7.5 France 7.6 U.K. 7.7 Italy 7.8 Russia 7.9 Nordic Countries 8 Asia-Pacific 8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2017-2028) 8.2 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2017-2022) 8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2023-2028) 8.4 China 8.5 Japan 8.6 South Korea 8.7 Southeast Asia 8.8 India 8.9 Australia 9 Latin America 9.1 Latin America K-12 Game-Based Learning Market Size (2017-2028) 9.2 Latin America K-12 Game-Based Learning Market Size by Country (2017-2022) 9.3 Latin America K-12 Game-Based Learning Market Size by Country (2023-2028) 9.4 Mexico 9.5 Brazil 10 Middle East & Africa 10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2017-2028) 10.2 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022) 10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028) 10.4 Turkey 10.5 Saudi Arabia 10.6 UAE 11 Key Players Profiles 11.1 GlassLab 11.1.1 GlassLab Company Detail 11.1.2 GlassLab Business Overview 11.1.3 GlassLab K-12 Game-Based Learning Introduction 11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022) 11.1.5 GlassLab Recent Development 11.2 Microsoft 11.2.1 Microsoft Company Detail 11.2.2 Microsoft Business Overview 11.2.3 Microsoft K-12 Game-Based Learning Introduction 11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022) 11.2.5 Microsoft Recent Development 11.3 Osmo 11.3.1 Osmo Company Detail 11.3.2 Osmo Business Overview 11.3.3 Osmo K-12 Game-Based Learning Introduction 11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2017-2022) 11.3.5 Osmo Recent Development 11.4 PlayGen 11.4.1 PlayGen Company Detail 11.4.2 PlayGen Business Overview 11.4.3 PlayGen K-12 Game-Based Learning Introduction 11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022) 11.4.5 PlayGen Recent Development 11.5 Banzai Labs 11.5.1 Banzai Labs Company Detail 11.5.2 Banzai Labs Business Overview 11.5.3 Banzai Labs K-12 Game-Based Learning Introduction 11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022) 11.5.5 Banzai Labs Recent Development 11.6 BrainQuake 11.6.1 BrainQuake Company Detail 11.6.2 BrainQuake Business Overview 11.6.3 BrainQuake K-12 Game-Based Learning Introduction 11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022) 11.6.5 BrainQuake Recent Development 11.7 Filament Games 11.7.1 Filament Games Company Detail 11.7.2 Filament Games Business Overview 11.7.3 Filament Games K-12 Game-Based Learning Introduction 11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022) 11.7.5 Filament Games Recent Development 11.8 Gameloft 11.8.1 Gameloft Company Detail 11.8.2 Gameloft Business Overview 11.8.3 Gameloft K-12 Game-Based Learning Introduction 11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022) 11.8.5 Gameloft Recent Development 11.9 iCivics 11.9.1 iCivics Company Detail 11.9.2 iCivics Business Overview 11.9.3 iCivics K-12 Game-Based Learning Introduction 11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2017-2022) 11.9.5 iCivics Recent Development 11.10 Infinite Dreams 11.10.1 Infinite Dreams Company Detail 11.10.2 Infinite Dreams Business Overview 11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction 11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022) 11.10.5 Infinite Dreams Recent Development 11.11 Schell Games 11.11.1 Schell Games Company Detail 11.11.2 Schell Games Business Overview 11.11.3 Schell Games K-12 Game-Based Learning Introduction 11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022) 11.11.5 Schell Games Recent Development 12 Analyst's Viewpoints/Conclusions 13 Appendix 13.1 Research Methodology 13.1.1 Methodology/Research Approach 13.1.2 Data Source 13.2 Disclaimer 13.3 Author Details
List of Tables Table 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028 Table 2. Key Players of Subject-specific Games Table 3. Key Players of Language Learning Games Table 4. Key Players of Others Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028 Table 6. Global K-12 Game-Based Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028 Table 7. Global K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million) Table 8. Global K-12 Game-Based Learning Market Share by Region (2017-2022) Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028) & (US$ Million) Table 10. Global K-12 Game-Based Learning Market Share by Region (2023-2028) Table 11. K-12 Game-Based Learning Market Trends Table 12. K-12 Game-Based Learning Market Drivers Table 13. K-12 Game-Based Learning Market Challenges Table 14. K-12 Game-Based Learning Market Restraints Table 15. Global K-12 Game-Based Learning Revenue by Players (2017-2022) & (US$ Million) Table 16. Global K-12 Game-Based Learning Market Share by Players (2017-2022) Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021) Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2021 Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2017-2022) Table 20. Key Players Headquarters and Area Served Table 21. Key Players K-12 Game-Based Learning Product Solution and Service Table 22. Date of Enter into K-12 Game-Based Learning Market Table 23. Mergers & Acquisitions, Expansion Plans Table 24. Global K-12 Game-Based Learning Market Size by Type (2017-2022) & (US$ Million) Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2017-2022) Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028) & (US$ Million) Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2023-2028) Table 28. Global K-12 Game-Based Learning Market Size by Application (2017-2022) & (US$ Million) Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2017-2022) Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028) & (US$ Million) Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2023-2028) Table 32. North America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million) Table 33. North America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million) Table 34. Europe K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million) Table 35. Europe K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million) Table 36. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million) Table 37. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2023-2028) & (US$ Million) Table 38. Latin America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million) Table 39. Latin America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million) Table 40. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million) Table 41. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million) Table 42. GlassLab Company Detail Table 43. GlassLab Business Overview Table 44. GlassLab K-12 Game-Based Learning Product Table 45. GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 46. GlassLab Recent Development Table 47. Microsoft Company Detail Table 48. Microsoft Business Overview Table 49. Microsoft K-12 Game-Based Learning Product Table 50. Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 51. Microsoft Recent Development Table 52. Osmo Company Detail Table 53. Osmo Business Overview Table 54. Osmo K-12 Game-Based Learning Product Table 55. Osmo Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 56. Osmo Recent Development Table 57. PlayGen Company Detail Table 58. PlayGen Business Overview Table 59. PlayGen K-12 Game-Based Learning Product Table 60. PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 61. PlayGen Recent Development Table 62. Banzai Labs Company Detail Table 63. Banzai Labs Business Overview Table 64. Banzai Labs K-12 Game-Based Learning Product Table 65. Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 66. Banzai Labs Recent Development Table 67. BrainQuake Company Detail Table 68. BrainQuake Business Overview Table 69. BrainQuake K-12 Game-Based Learning Product Table 70. BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 71. BrainQuake Recent Development Table 72. Filament Games Company Detail Table 73. Filament Games Business Overview Table 74. Filament Games K-12 Game-Based Learning Product Table 75. Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 76. Filament Games Recent Development Table 77. Gameloft Company Detail Table 78. Gameloft Business Overview Table 79. Gameloft K-12 Game-Based Learning Product Table 80. Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 81. Gameloft Recent Development Table 82. iCivics Company Detail Table 83. iCivics Business Overview Table 84. iCivics K-12 Game-Based Learning Product Table 85. iCivics Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 86. iCivics Recent Development Table 87. Infinite Dreams Company Detail Table 88. Infinite Dreams Business Overview Table 89. Infinite Dreams K-12 Game-Based Learning Product Table 90. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 91. Infinite Dreams Recent Development Table 92. Schell Games Company Detail Table 93. Schell Games Business Overview Table 94. Schell Games K-12 Game-Based LearningProduct Table 95. Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million) Table 96. Schell Games Recent Development Table 97. Research Programs/Design for This Report Table 98. Key Data Information from Secondary Sources Table 99. Key Data Information from Primary Sources List of Figures Figure 1. Global K-12 Game-Based Learning Market Share by Type: 2021 VS 2028 Figure 2. Subject-specific Games Features Figure 3. Language Learning Games Features Figure 4. Others Features Figure 5. Global K-12 Game-Based Learning Market Share by Application in 2021 & 2028 Figure 6. Pre-primary School Case Studies Figure 7. Primary School Case Studies Figure 8. Middle School Case Studies Figure 9. High School Case Studies Figure 10. K-12 Game-Based Learning Report Years Considered Figure 11. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2017-2028 Figure 12. Global K-12 Game-Based Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028 Figure 13. Global K-12 Game-Based Learning Market Share by Region: 2021 VS 2028 Figure 14. Global K-12 Game-Based Learning Market Share by Players in 2021 Figure 15. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021) Figure 16. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2021 Figure 17. North America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 18. North America K-12 Game-Based Learning Market Share by Country (2017-2028) Figure 19. United States K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 20. Canada K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 21. Europe K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 22. Europe K-12 Game-Based Learning Market Share by Country (2017-2028) Figure 23. Germany K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 24. France K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 25. U.K. K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 26. Italy K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 27. Russia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 28. Nordic Countries K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 29. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 30. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2017-2028) Figure 31. China K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 32. Japan K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 33. South Korea K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 34. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 35. India K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 36. Australia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 37. Latin America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 38. Latin America K-12 Game-Based Learning Market Share by Country (2017-2028) Figure 39. Mexico K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 40. Brazil K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 41. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 42. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2017-2028) Figure 43. Turkey K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 44. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million) Figure 45. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 46. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 47. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 48. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 49. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 50. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 51. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 52. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 53. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 54. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 55. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022) Figure 56. Bottom-up and Top-down Approaches for This Report Figure 57. Data Triangulation Figure 58. Key Executives Interviewed
GlassLab Microsoft Osmo PlayGen Banzai Labs BrainQuake Filament Games Gameloft iCivics Infinite Dreams Schell Games
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