Global K-12 Game-Based Learning Market Research Report 2024

Report ID: 1914952 | Published Date: Jan 2025 | No. of Page: 94 | Base Year: 2024 | Rating: 4.3 | Webstory: Check our Web story
1 Report Overview
    1.1 Study Scope
    1.2 Market Analysis by Type
        1.2.1 Global K-12 Game-Based Learning Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
        1.2.2 Subject-specific Games
        1.2.3 Language Learning Games
        1.2.4 Others
    1.3 Market by Application
        1.3.1 Global K-12 Game-Based Learning Market Share by Application: 2017 VS 2021 VS 2028
        1.3.2 Pre-primary School
        1.3.3 Primary School
        1.3.4 Middle School
        1.3.5 High School
    1.4 Study Objectives
    1.5 Years Considered
2 Global Growth Trends
    2.1 Global K-12 Game-Based Learning Market Perspective (2017-2028)
    2.2 K-12 Game-Based Learning Growth Trends by Region
        2.2.1 K-12 Game-Based Learning Market Size by Region: 2017 VS 2021 VS 2028
        2.2.2 K-12 Game-Based Learning Historic Market Size by Region (2017-2022)
        2.2.3 K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028)
    2.3 K-12 Game-Based Learning Market Dynamics
        2.3.1 K-12 Game-Based Learning Industry Trends
        2.3.2 K-12 Game-Based Learning Market Drivers
        2.3.3 K-12 Game-Based Learning Market Challenges
        2.3.4 K-12 Game-Based Learning Market Restraints
3 Competition Landscape by Key Players
    3.1 Global Top K-12 Game-Based Learning Players by Revenue
        3.1.1 Global Top K-12 Game-Based Learning Players by Revenue (2017-2022)
        3.1.2 Global K-12 Game-Based Learning Revenue Market Share by Players (2017-2022)
    3.2 Global K-12 Game-Based Learning Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    3.3 Players Covered: Ranking by K-12 Game-Based Learning Revenue
    3.4 Global K-12 Game-Based Learning Market Concentration Ratio
        3.4.1 Global K-12 Game-Based Learning Market Concentration Ratio (CR5 and HHI)
        3.4.2 Global Top 10 and Top 5 Companies by K-12 Game-Based Learning Revenue in 2021
    3.5 K-12 Game-Based Learning Key Players Head office and Area Served
    3.6 Key Players K-12 Game-Based Learning Product Solution and Service
    3.7 Date of Enter into K-12 Game-Based Learning Market
    3.8 Mergers & Acquisitions, Expansion Plans
4 K-12 Game-Based Learning Breakdown Data by Type
    4.1 Global K-12 Game-Based Learning Historic Market Size by Type (2017-2022)
    4.2 Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028)
5 K-12 Game-Based Learning Breakdown Data by Application
    5.1 Global K-12 Game-Based Learning Historic Market Size by Application (2017-2022)
    5.2 Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028)
6 North America
    6.1 North America K-12 Game-Based Learning Market Size (2017-2028)
    6.2 North America K-12 Game-Based Learning Market Size by Country (2017-2022)
    6.3 North America K-12 Game-Based Learning Market Size by Country (2023-2028)
    6.4 United States
    6.5 Canada
7 Europe
    7.1 Europe K-12 Game-Based Learning Market Size (2017-2028)
    7.2 Europe K-12 Game-Based Learning Market Size by Country (2017-2022)
    7.3 Europe K-12 Game-Based Learning Market Size by Country (2023-2028)
    7.4 Germany
    7.5 France
    7.6 U.K.
    7.7 Italy
    7.8 Russia
    7.9 Nordic Countries
8 Asia-Pacific
    8.1 Asia-Pacific K-12 Game-Based Learning Market Size (2017-2028)
    8.2 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2017-2022)
    8.3 Asia-Pacific K-12 Game-Based Learning Market Size by Country (2023-2028)
    8.4 China
    8.5 Japan
    8.6 South Korea
    8.7 Southeast Asia
    8.8 India
    8.9 Australia
9 Latin America
    9.1 Latin America K-12 Game-Based Learning Market Size (2017-2028)
    9.2 Latin America K-12 Game-Based Learning Market Size by Country (2017-2022)
    9.3 Latin America K-12 Game-Based Learning Market Size by Country (2023-2028)
    9.4 Mexico
    9.5 Brazil
10 Middle East & Africa
    10.1 Middle East & Africa K-12 Game-Based Learning Market Size (2017-2028)
    10.2 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022)
    10.3 Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028)
    10.4 Turkey
    10.5 Saudi Arabia
    10.6 UAE
11 Key Players Profiles
    11.1 GlassLab
        11.1.1 GlassLab Company Detail
        11.1.2 GlassLab Business Overview
        11.1.3 GlassLab K-12 Game-Based Learning Introduction
        11.1.4 GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.1.5 GlassLab Recent Development
    11.2 Microsoft
        11.2.1 Microsoft Company Detail
        11.2.2 Microsoft Business Overview
        11.2.3 Microsoft K-12 Game-Based Learning Introduction
        11.2.4 Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.2.5 Microsoft Recent Development
    11.3 Osmo
        11.3.1 Osmo Company Detail
        11.3.2 Osmo Business Overview
        11.3.3 Osmo K-12 Game-Based Learning Introduction
        11.3.4 Osmo Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.3.5 Osmo Recent Development
    11.4 PlayGen
        11.4.1 PlayGen Company Detail
        11.4.2 PlayGen Business Overview
        11.4.3 PlayGen K-12 Game-Based Learning Introduction
        11.4.4 PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.4.5 PlayGen Recent Development
    11.5 Banzai Labs
        11.5.1 Banzai Labs Company Detail
        11.5.2 Banzai Labs Business Overview
        11.5.3 Banzai Labs K-12 Game-Based Learning Introduction
        11.5.4 Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.5.5 Banzai Labs Recent Development
    11.6 BrainQuake
        11.6.1 BrainQuake Company Detail
        11.6.2 BrainQuake Business Overview
        11.6.3 BrainQuake K-12 Game-Based Learning Introduction
        11.6.4 BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.6.5 BrainQuake Recent Development
    11.7 Filament Games
        11.7.1 Filament Games Company Detail
        11.7.2 Filament Games Business Overview
        11.7.3 Filament Games K-12 Game-Based Learning Introduction
        11.7.4 Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.7.5 Filament Games Recent Development
    11.8 Gameloft
        11.8.1 Gameloft Company Detail
        11.8.2 Gameloft Business Overview
        11.8.3 Gameloft K-12 Game-Based Learning Introduction
        11.8.4 Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.8.5 Gameloft Recent Development
    11.9 iCivics
        11.9.1 iCivics Company Detail
        11.9.2 iCivics Business Overview
        11.9.3 iCivics K-12 Game-Based Learning Introduction
        11.9.4 iCivics Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.9.5 iCivics Recent Development
    11.10 Infinite Dreams
        11.10.1 Infinite Dreams Company Detail
        11.10.2 Infinite Dreams Business Overview
        11.10.3 Infinite Dreams K-12 Game-Based Learning Introduction
        11.10.4 Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.10.5 Infinite Dreams Recent Development
    11.11 Schell Games
        11.11.1 Schell Games Company Detail
        11.11.2 Schell Games Business Overview
        11.11.3 Schell Games K-12 Game-Based Learning Introduction
        11.11.4 Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022)
        11.11.5 Schell Games Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
    13.1 Research Methodology
        13.1.1 Methodology/Research Approach
        13.1.2 Data Source
    13.2 Disclaimer
    13.3 Author Details
List of Tables
    Table 1. Global K-12 Game-Based Learning Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
    Table 2. Key Players of Subject-specific Games
    Table 3. Key Players of Language Learning Games
    Table 4. Key Players of Others
    Table 5. Global K-12 Game-Based Learning Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
    Table 6. Global K-12 Game-Based Learning Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
    Table 7. Global K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 8. Global K-12 Game-Based Learning Market Share by Region (2017-2022)
    Table 9. Global K-12 Game-Based Learning Forecasted Market Size by Region (2023-2028) & (US$ Million)
    Table 10. Global K-12 Game-Based Learning Market Share by Region (2023-2028)
    Table 11. K-12 Game-Based Learning Market Trends
    Table 12. K-12 Game-Based Learning Market Drivers
    Table 13. K-12 Game-Based Learning Market Challenges
    Table 14. K-12 Game-Based Learning Market Restraints
    Table 15. Global K-12 Game-Based Learning Revenue by Players (2017-2022) & (US$ Million)
    Table 16. Global K-12 Game-Based Learning Market Share by Players (2017-2022)
    Table 17. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021)
    Table 18. Ranking of Global Top K-12 Game-Based Learning Companies by Revenue (US$ Million) in 2021
    Table 19. Global 5 Largest Players Market Share by K-12 Game-Based Learning Revenue (CR5 and HHI) & (2017-2022)
    Table 20. Key Players Headquarters and Area Served
    Table 21. Key Players K-12 Game-Based Learning Product Solution and Service
    Table 22. Date of Enter into K-12 Game-Based Learning Market
    Table 23. Mergers & Acquisitions, Expansion Plans
    Table 24. Global K-12 Game-Based Learning Market Size by Type (2017-2022) & (US$ Million)
    Table 25. Global K-12 Game-Based Learning Revenue Market Share by Type (2017-2022)
    Table 26. Global K-12 Game-Based Learning Forecasted Market Size by Type (2023-2028) & (US$ Million)
    Table 27. Global K-12 Game-Based Learning Revenue Market Share by Type (2023-2028)
    Table 28. Global K-12 Game-Based Learning Market Size by Application (2017-2022) & (US$ Million)
    Table 29. Global K-12 Game-Based Learning Revenue Market Share by Application (2017-2022)
    Table 30. Global K-12 Game-Based Learning Forecasted Market Size by Application (2023-2028) & (US$ Million)
    Table 31. Global K-12 Game-Based Learning Revenue Market Share by Application (2023-2028)
    Table 32. North America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 33. North America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 34. Europe K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 35. Europe K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 36. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2017-2022) & (US$ Million)
    Table 37. Asia-Pacific K-12 Game-Based Learning Market Size by Region (2023-2028) & (US$ Million)
    Table 38. Latin America K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 39. Latin America K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 40. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2017-2022) & (US$ Million)
    Table 41. Middle East & Africa K-12 Game-Based Learning Market Size by Country (2023-2028) & (US$ Million)
    Table 42. GlassLab Company Detail
    Table 43. GlassLab Business Overview
    Table 44. GlassLab K-12 Game-Based Learning Product
    Table 45. GlassLab Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 46. GlassLab Recent Development
    Table 47. Microsoft Company Detail
    Table 48. Microsoft Business Overview
    Table 49. Microsoft K-12 Game-Based Learning Product
    Table 50. Microsoft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 51. Microsoft Recent Development
    Table 52. Osmo Company Detail
    Table 53. Osmo Business Overview
    Table 54. Osmo K-12 Game-Based Learning Product
    Table 55. Osmo Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 56. Osmo Recent Development
    Table 57. PlayGen Company Detail
    Table 58. PlayGen Business Overview
    Table 59. PlayGen K-12 Game-Based Learning Product
    Table 60. PlayGen Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 61. PlayGen Recent Development
    Table 62. Banzai Labs Company Detail
    Table 63. Banzai Labs Business Overview
    Table 64. Banzai Labs K-12 Game-Based Learning Product
    Table 65. Banzai Labs Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 66. Banzai Labs Recent Development
    Table 67. BrainQuake Company Detail
    Table 68. BrainQuake Business Overview
    Table 69. BrainQuake K-12 Game-Based Learning Product
    Table 70. BrainQuake Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 71. BrainQuake Recent Development
    Table 72. Filament Games Company Detail
    Table 73. Filament Games Business Overview
    Table 74. Filament Games K-12 Game-Based Learning Product
    Table 75. Filament Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 76. Filament Games Recent Development
    Table 77. Gameloft Company Detail
    Table 78. Gameloft Business Overview
    Table 79. Gameloft K-12 Game-Based Learning Product
    Table 80. Gameloft Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 81. Gameloft Recent Development
    Table 82. iCivics Company Detail
    Table 83. iCivics Business Overview
    Table 84. iCivics K-12 Game-Based Learning Product
    Table 85. iCivics Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 86. iCivics Recent Development
    Table 87. Infinite Dreams Company Detail
    Table 88. Infinite Dreams Business Overview
    Table 89. Infinite Dreams K-12 Game-Based Learning Product
    Table 90. Infinite Dreams Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 91. Infinite Dreams Recent Development
    Table 92. Schell Games Company Detail
    Table 93. Schell Games Business Overview
    Table 94. Schell Games K-12 Game-Based LearningProduct
    Table 95. Schell Games Revenue in K-12 Game-Based Learning Business (2017-2022) & (US$ Million)
    Table 96. Schell Games Recent Development
    Table 97. Research Programs/Design for This Report
    Table 98. Key Data Information from Secondary Sources
    Table 99. Key Data Information from Primary Sources
List of Figures
    Figure 1. Global K-12 Game-Based Learning Market Share by Type: 2021 VS 2028
    Figure 2. Subject-specific Games Features
    Figure 3. Language Learning Games Features
    Figure 4. Others Features
    Figure 5. Global K-12 Game-Based Learning Market Share by Application in 2021 & 2028
    Figure 6. Pre-primary School Case Studies
    Figure 7. Primary School Case Studies
    Figure 8. Middle School Case Studies
    Figure 9. High School Case Studies
    Figure 10. K-12 Game-Based Learning Report Years Considered
    Figure 11. Global K-12 Game-Based Learning Market Size (US$ Million), Year-over-Year: 2017-2028
    Figure 12. Global K-12 Game-Based Learning Market Size, (US$ Million), 2017 VS 2021 VS 2028
    Figure 13. Global K-12 Game-Based Learning Market Share by Region: 2021 VS 2028
    Figure 14. Global K-12 Game-Based Learning Market Share by Players in 2021
    Figure 15. Global Top K-12 Game-Based Learning Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in K-12 Game-Based Learning as of 2021)
    Figure 16. The Top 10 and 5 Players Market Share by K-12 Game-Based Learning Revenue in 2021
    Figure 17. North America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 18. North America K-12 Game-Based Learning Market Share by Country (2017-2028)
    Figure 19. United States K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 20. Canada K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 21. Europe K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 22. Europe K-12 Game-Based Learning Market Share by Country (2017-2028)
    Figure 23. Germany K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 24. France K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 25. U.K. K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 26. Italy K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 27. Russia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 28. Nordic Countries K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 29. Asia-Pacific K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 30. Asia-Pacific K-12 Game-Based Learning Market Share by Region (2017-2028)
    Figure 31. China K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 32. Japan K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 33. South Korea K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 34. Southeast Asia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 35. India K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 36. Australia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 37. Latin America K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 38. Latin America K-12 Game-Based Learning Market Share by Country (2017-2028)
    Figure 39. Mexico K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 40. Brazil K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 41. Middle East & Africa K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 42. Middle East & Africa K-12 Game-Based Learning Market Share by Country (2017-2028)
    Figure 43. Turkey K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 44. Saudi Arabia K-12 Game-Based Learning Market Size YoY Growth (2017-2028) & (US$ Million)
    Figure 45. GlassLab Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 46. Microsoft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 47. Osmo Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 48. PlayGen Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 49. Banzai Labs Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 50. BrainQuake Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 51. Filament Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 52. Gameloft Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 53. iCivics Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 54. Infinite Dreams Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 55. Schell Games Revenue Growth Rate in K-12 Game-Based Learning Business (2017-2022)
    Figure 56. Bottom-up and Top-down Approaches for This Report
    Figure 57. Data Triangulation
    Figure 58. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
GlassLab
Microsoft
Osmo
PlayGen
Banzai Labs
BrainQuake
Filament Games
Gameloft
iCivics
Infinite Dreams
Schell Games
Frequently Asked Questions
K-12 Game-Based Learning report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
K-12 Game-Based Learning report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
K-12 Game-Based Learning report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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